• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

评估虚拟现实导航训练对老年人的可行性和有效性。

Assessing the Feasibility and Efficacy of Virtual Reality Navigational Training for Older Adults.

作者信息

Xu Tong Bill, Mostafavi Armin, Boot Walter R, Czaja Sara, Kalantari Saleh

机构信息

Human Centered Design Department, Cornell University, Ithaca, New York, USA.

Division of Geriatrics and Palliative Medicine, Weill Cornell Medicine, New York, New York, USA.

出版信息

Innov Aging. 2024 Dec 12;9(1):igae099. doi: 10.1093/geroni/igae099. eCollection 2025.

DOI:10.1093/geroni/igae099
PMID:39781245
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11705671/
Abstract

BACKGROUND AND OBJECTIVES

This study evaluates the feasibility of virtual reality (VR) wayfinding training with aging adults and assesses the impact of the training on wayfinding performance.

RESEARCH DESIGN AND METHODS

49 participants were recruited using a convenience sample approach. Wayfinding tasks were conducted by 3 participant groups: active VR training, passive video training, and no training, assigned randomly. The training featured 5 tasks in a digital version of a real building. Post-training assessments used 10 tasks in this same building, half of the tasks familiar from the training and half new. The study was double-blinded, with each intervention lasting 10 min. The primary outcomes include the Distance Traveled and Duration for each wayfinding task, with a fixed 10-min limit.

RESULTS

Participants in the VR group reported moderate usability and a high sense of Self Location in the environment with respect to the training intervention. No significant differences were found in performance for the first group of similar wayfinding tasks; however, in the subsequent set of new tasks the VR group significantly outperformed the Control group. This suggests a possible spatial learning effect across multiple exposures (VR training followed by similar task). No adverse effects were reported during or post intervention.

DISCUSSION AND IMPLICATIONS

This study provides preliminary evidence that VR training can help to improve wayfinding performance in older adults with no reported adverse effects.

摘要

背景与目的

本研究评估虚拟现实(VR)寻路训练应用于老年人的可行性,并评估该训练对寻路表现的影响。

研究设计与方法

采用便利抽样法招募了49名参与者。寻路任务由3个参与者组进行:主动VR训练组、被动视频训练组和无训练组,随机分配。训练内容为在真实建筑的数字版本中进行5项任务。训练后评估在同一建筑中使用10项任务,其中一半任务与训练中熟悉的任务相同,另一半为新任务。该研究采用双盲设计,每次干预持续10分钟。主要结果包括每个寻路任务的行进距离和持续时间,限时10分钟。

结果

VR组参与者报告称,就训练干预而言,该训练具有中等可用性,且在环境中的自我定位感较高。在第一组相似寻路任务的表现上未发现显著差异;然而,在随后的一组新任务中,VR组的表现明显优于对照组。这表明多次接触(VR训练后进行相似任务)可能存在空间学习效应。干预期间或干预后均未报告不良反应。

讨论与启示

本研究提供了初步证据,表明VR训练有助于提高老年人的寻路表现,且未报告不良反应。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0131/11705671/bfefb9e1a385/igae099_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0131/11705671/22119e2a9405/igae099_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0131/11705671/bfefb9e1a385/igae099_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0131/11705671/22119e2a9405/igae099_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0131/11705671/bfefb9e1a385/igae099_fig2.jpg

相似文献

1
Assessing the Feasibility and Efficacy of Virtual Reality Navigational Training for Older Adults.评估虚拟现实导航训练对老年人的可行性和有效性。
Innov Aging. 2024 Dec 12;9(1):igae099. doi: 10.1093/geroni/igae099. eCollection 2025.
2
Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.针对胃肠内镜检查专业学员的虚拟现实模拟培训
Cochrane Database Syst Rev. 2018 Aug 17;8(8):CD008237. doi: 10.1002/14651858.CD008237.pub3.
3
Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.虚拟现实运动认知训练对社区认知衰弱老年人的可行性及效果:前瞻性随机对照试验
JMIR Serious Games. 2021 Aug 6;9(3):e28400. doi: 10.2196/28400.
4
Reliability of the triangle completion test in the real-world and in virtual reality.现实世界和虚拟现实中三角形完成测试的可靠性。
Front Hum Neurosci. 2022 Aug 12;16:945953. doi: 10.3389/fnhum.2022.945953. eCollection 2022.
5
Executive and memory correlates of age-related differences in wayfinding performances using a virtual reality application.使用虚拟现实应用程序,寻找方向的表现与年龄相关的差异的执行和记忆相关性。
Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2013;20(3):298-319. doi: 10.1080/13825585.2012.706247. Epub 2012 Aug 17.
6
Wayfinding and Glaucoma: A Virtual Reality Experiment.寻路与青光眼:一项虚拟现实实验。
Invest Ophthalmol Vis Sci. 2017 Jul 1;58(9):3343-3349. doi: 10.1167/iovs.17-21849.
7
Development, usability, and preliminary efficacy of a virtual reality experience to promote healthy lifestyle behaviors in children: pilot randomized controlled trial.一种促进儿童健康生活方式行为的虚拟现实体验的开发、可用性和初步疗效:试点随机对照试验
Mhealth. 2024 Oct 21;10:29. doi: 10.21037/mhealth-24-24. eCollection 2024.
8
Virtual reality as allocentric/egocentric technology for the assessment of cognitive decline in the elderly.虚拟现实作为用于评估老年人认知衰退的以他为中心/以自我为中心的技术。
Stud Health Technol Inform. 2014;196:278-84.
9
Hospital Greenspaces and the Impacts on Wayfinding and Spatial Experience: An Explorative Experiment Through Immersive Virtual Environment (IVE) Techniques.医院绿地与导览和空间体验的影响:通过沉浸式虚拟环境 (IVE) 技术的探索性实验。
HERD. 2022 Jul;15(3):206-228. doi: 10.1177/19375867211067539. Epub 2022 Jan 11.
10
A Comparison of the Effects of Older Age on Homing Performance in Real and Virtual Environments.老年人在真实和虚拟环境中对归巢能力影响的比较
IEEE Trans Vis Comput Graph. 2025 May;31(5):3213-3222. doi: 10.1109/TVCG.2025.3549901. Epub 2025 Apr 25.

本文引用的文献

1
Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation.使用沉浸式虚拟现实增强老年人的社交互动:一项跨站点调查。
Innov Aging. 2023 Apr 13;7(4):igad031. doi: 10.1093/geroni/igad031. eCollection 2023.
2
Effects of functional task exercise on everyday problem-solving ability and functional status in older adults with mild cognitive impairment-a randomised controlled trial.功能性任务锻炼对轻中度认知障碍老年人日常解决问题能力和功能状态的影响:一项随机对照试验。
Age Ageing. 2022 Jan 6;51(1). doi: 10.1093/ageing/afab210.
3
Virtual reality video game improves high-fidelity memory in older adults.
虚拟现实视频游戏可改善老年人的高保真记忆。
Sci Rep. 2021 Jan 28;11(1):2552. doi: 10.1038/s41598-021-82109-3.
4
Self-Reported Sense of Direction and Vestibular Function in the Baltimore Longitudinal Study of Aging (BLSA).自我报告的方向感和前庭功能在巴尔的摩纵向衰老研究(BLSA)中。
J Assoc Res Otolaryngol. 2021 Apr;22(2):207-214. doi: 10.1007/s10162-020-00780-1. Epub 2021 Jan 15.
5
Development of the short version of the spielberger state-trait anxiety inventory.斯皮尔伯格状态-特质焦虑量表短式版的编制。
Psychiatry Res. 2020 Sep;291:113223. doi: 10.1016/j.psychres.2020.113223. Epub 2020 Jun 12.
6
Informative censoring - a neglected cause of bias in oncology trials.信息删失——肿瘤学试验中一个被忽视的偏倚原因。
Nat Rev Clin Oncol. 2020 Jun;17(6):327-328. doi: 10.1038/s41571-020-0368-0.
7
How Much of What We Learn in Virtual Reality Transfers to Real-World Navigation?我们在虚拟现实中学到的东西有多少能转化到现实世界的导航中?
Multisens Res. 2020 Mar 17;33(4-5):479-503. doi: 10.1163/22134808-20201445.
8
Reporting of Multi-Arm Parallel-Group Randomized Trials: Extension of the CONSORT 2010 Statement.多臂平行组随机试验报告:CONSORT 2010 声明的扩展。
JAMA. 2019 Apr 23;321(16):1610-1620. doi: 10.1001/jama.2019.3087.
9
The incidence of mild cognitive impairment: A systematic review and data synthesis.轻度认知障碍的发病率:一项系统评价与数据综合分析
Alzheimers Dement (Amst). 2019 Mar 8;11:248-256. doi: 10.1016/j.dadm.2019.01.004. eCollection 2019 Dec.
10
Active Navigation in Virtual Environments Benefits Spatial Memory in Older Adults.虚拟环境中的主动导航有益于老年人的空间记忆。
Brain Sci. 2019 Feb 26;9(3):47. doi: 10.3390/brainsci9030047.