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Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.

作者信息

Kwan Rick Yiu Cho, Liu Justina Yat Wa, Fong Kenneth Nai Kuen, Qin Jing, Leung Philip Kwok-Yuen, Sin Olive Suk Kan, Hon Pik Yuen, Suen Lydia W, Tse Man-Kei, Lai Claudia Ky

机构信息

Centre for Gerontological Nursing, School of Nursing, The Hong Kong Polytechnic University, Hong Kong, China (Hong Kong).

Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong, China (Hong Kong).

出版信息

JMIR Serious Games. 2021 Aug 6;9(3):e28400. doi: 10.2196/28400.


DOI:10.2196/28400
PMID:34383662
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8380584/
Abstract

BACKGROUND: Cognitive frailty refers to the coexistence of physical frailty and cognitive impairment, and is associated with many adverse health outcomes. Although cognitive frailty is prevalent in older people, motor-cognitive training is effective at enhancing cognitive and physical function. We proposed a virtual reality (VR) simultaneous motor-cognitive training program, which allowed older people to perform daily activities in a virtual space mimicking real environments. OBJECTIVE: We aimed to (1) explore the feasibility of offering VR simultaneous motor-cognitive training to older people with cognitive frailty and (2) compare its effects with an existing motor-cognitive training program in the community on the cognitive function and physical function of older people with cognitive frailty. METHODS: A two-arm (1:1), assessor-blinded, parallel design, randomized controlled trial was employed. The eligibility criteria for participants were: (1) aged ≥60 years, (2) community dwelling, and (3) with cognitive frailty. Those in the intervention group received cognitive training (ie, cognitive games) and motor training (ie, cycling on an ergometer) simultaneously on a VR platform, mimicking the daily living activities of older people. Those in the control group received cognitive training (ie, cognitive games) on tablet computers and motor training (ie, cycling on the ergometer) sequentially on a non-VR platform. Both groups received a 30-minute session twice a week for 8 weeks. Feasibility was measured by adherence, adverse outcomes, and successful learning. The outcomes were cognitive function, physical frailty level, and walking speed. RESULTS: Seventeen participants were recruited and randomized to either the control group (n=8) or intervention group (n=9). At baseline, the median age was 74.0 years (IQR 9.5) and the median Montreal Cognitive Assessment score was 20.0 (IQR 4.0). No significant between-group differences were found in baseline characteristics except in the number of chronic illnesses (P=.04). At postintervention, the intervention group (Z=-2.67, P=.01) showed a significantly larger improvement in cognitive function than the control group (Z=-1.19, P=.24). The reduction in physical frailty in the intervention group (Z=-1.73, P=.08) was similar to that in the control group (Z=-1.89, P=.06). Improvement in walking speed based on the Timed Up-and-Go test was moderate in the intervention group (Z=-0.16, P=.11) and greater in the control group (Z=-2.52, P=.01). The recruitment rate was acceptable (17/33, 52%). Both groups had a 100% attendance rate. The intervention group had a higher completion rate than the control group. Training was terminated for one participant (1/9, 11%) due to minimal VR sickness (Virtual Reality Sickness Questionnaire score=18.3/100). Two participants (2/8, 25%) in the control group withdrew due to moderate leg pain. No injuries were observed in either group. CONCLUSIONS: This study provides preliminary evidence that the VR simultaneous motor-cognitive training is effective at enhancing the cognitive function of older people with cognitive frailty. The effect size on frailty was close to reaching a level of significance and was similar to that observed in the control group. VR training is feasible and safe for older people with cognitive frailty. TRIAL REGISTRATION: ClinicalTrials.gov NCT04467216; https://clinicaltrials.gov/ct2/show/NCT04467216.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/700f428c592b/games_v9i3e28400_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/657758bc284f/games_v9i3e28400_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/27314b6f27d1/games_v9i3e28400_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/700f428c592b/games_v9i3e28400_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/657758bc284f/games_v9i3e28400_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/27314b6f27d1/games_v9i3e28400_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8ca/8380584/700f428c592b/games_v9i3e28400_fig3.jpg

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引用本文的文献

[1]
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[2]
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[3]
Effects of immersive leisure-based virtual reality cognitive training on cognitive and physical function in community-based older adults: A randomized controlled trial.

Digit Health. 2025-3-31

[4]
Investigating the Effects of Virtual Reality-Based Training on Balance Ability and Balance Confidence in Older Individuals.

Appl Sci (Basel). 2024-6

[5]
Effect of a home-based physical rehabilitation program via virtual reality on the functional outcomes of frail older adults: a quasi-experimental study.

Sci Rep. 2025-2-4

[6]
Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials.

J Med Internet Res. 2025-1-10

[7]
The Effect of the Mediterranean Diet-Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.

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[8]
Effect of non-pharmacological interventions in people with cognitive frailty: a systematic review and network meta-analysis.

BMC Public Health. 2024-10-1

[9]
Exergaming for dementia and mild cognitive impairment.

Cochrane Database Syst Rev. 2024-9-25

[10]
Effects of Virtual Reality Motor-Cognitive Training for Older People With Cognitive Frailty: Multicentered Randomized Controlled Trial.

J Med Internet Res. 2024-9-11

本文引用的文献

[1]
Combined physical and cognitive training for older adults with and without cognitive impairment: A systematic review and network meta-analysis of randomized controlled trials.

Ageing Res Rev. 2021-3

[2]
Virtual reality in neurorehabilitation: a review of its effects on multiple cognitive domains.

Expert Rev Med Devices. 2020-10-6

[3]
Effects of an mHealth Brisk Walking Intervention on Increasing Physical Activity in Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.

JMIR Mhealth Uhealth. 2020-7-31

[4]
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.

Front Hum Neurosci. 2020-3-31

[5]
Differential Effects of Tai Chi Chuan (Motor-Cognitive Training) and Walking on Brain Networks: A Resting-State fMRI Study in Chinese Women Aged 60.

Healthcare (Basel). 2020-3-24

[6]
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.

Games Health J. 2020-2

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J Nutr Health Aging. 2020

[8]
Cognitive Frailty and Its Association with Nutrition and Depression in Community-Dwelling Older People.

J Nutr Health Aging. 2019

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Development of a Frailty Phenotype Questionnaire for Use in Screening Community-Dwelling Older Adults.

J Am Med Dir Assoc. 2020-5

[10]
Pathway from gait speed to incidence of disability and mortality in older adults: A mediating role of physical activity.

Maturitas. 2019-2-7

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