Ionia Cezar, Petre Alexandru Eugen, Velicu Alexandra, Nica Adriana Sarah
Department of Occlusion and Fixed Prosthodontics, Faculty of Dental Medicine, University of Medicine and Pharmacy "Carol Davila", 050474 Bucharest, Romania.
Private Practice Stomatology, 050474 Bucharest, Romania.
J Clin Med. 2024 Dec 25;14(1):31. doi: 10.3390/jcm14010031.
: The increasing prevalence of video gaming has raised concerns about its potential impact on musculoskeletal health, particularly temporomandibular disorders (TMDs). This study aims to compare TMD symptoms, mandibular function, and dental wear between gamers and non-gamers among university students. : An observational study included 108 students aged 20 to 23 years, divided into gamers (n = 48) and non-gamers (n = 60). Participants completed questionnaires assessing TMD symptoms, gaming habits, and screen time. Clinical examinations measured mandibular movements, palpation-induced pain, and dental wear using the Smith and Knight Tooth Wear Index. Statistical analyses included independent -tests, chi-square tests, Pearson's correlations, and logistic regression. Seven comprehensive tables present the findings with -values. : Gamers reported significantly higher screen time (Mean = 6.5 h/day) compared to non-gamers (Mean = 4.0 h/day; < 0.001). Maximum unassisted mouth opening was greater in gamers (Mean = 48.31 mm) than in non-gamers (Mean = 46.33 mm; = 0.04). Gamers exhibited a higher prevalence of pain on palpation of the masseter muscle (45.8% vs. 30.0%; = 0.05). Dental wear scores were significantly higher in gamers for teeth 2.3 (upper left canine) and 3.3 (lower left canine) ( < 0.05). Positive correlations were found between hours spent gaming and maximum mouth opening (r = 0.25; = 0.01) and dental wear (r = 0.30; = 0.002). Logistic regression showed that gaming status significantly predicted the presence of TMD symptoms (Odds Ratio = 2.5; = 0.03). : Gamers exhibit greater mandibular opening, increased dental wear, and a higher prevalence of masticatory muscle pain compared to non-gamers. Prolonged gaming may contribute to altered mandibular function and increased risk of TMD symptoms. Further research is needed to explore underlying mechanisms and develop preventive strategies.
电子游戏的日益普及引发了人们对其对肌肉骨骼健康潜在影响的担忧,尤其是颞下颌关节紊乱症(TMDs)。本研究旨在比较大学生中游戏玩家和非游戏玩家之间的TMD症状、下颌功能和牙齿磨损情况。
一项观察性研究纳入了108名年龄在20至23岁之间的学生,分为游戏玩家组(n = 48)和非游戏玩家组(n = 60)。参与者完成了评估TMD症状、游戏习惯和屏幕使用时间的问卷。临床检查测量了下颌运动、触诊诱发的疼痛,并使用史密斯和奈特牙齿磨损指数评估牙齿磨损情况。统计分析包括独立样本t检验、卡方检验、皮尔逊相关性分析和逻辑回归分析。七个综合表格展示了带有p值的研究结果。
与非游戏玩家(平均 = 4.0小时/天;p < 0.001)相比,游戏玩家报告的屏幕使用时间显著更长(平均 = 6.5小时/天)。游戏玩家的最大自主开口度(平均 = 48.31毫米)大于非游戏玩家(平均 = 46.33毫米;p = 0.04)。游戏玩家在咬肌触诊时疼痛的发生率更高(45.8%对30.0%;p = 0.05)。游戏玩家的2.3号牙(左上尖牙)和3.3号牙(左下尖牙)的牙齿磨损评分显著更高(p < 0.05)。发现游戏时长与最大开口度(r = 0.25;p = 0.01)和牙齿磨损(r = 0.30;p = 0.002)之间存在正相关。逻辑回归分析表明,游戏状态显著预测了TMD症状的存在(比值比 = 2.5;p = 0.03)。
与非游戏玩家相比,游戏玩家表现出更大的下颌开口度、牙齿磨损增加以及咀嚼肌疼痛的发生率更高。长时间游戏可能导致下颌功能改变和TMD症状风险增加。需要进一步研究以探索潜在机制并制定预防策略。