Choi Eunhye, Shin Suk-Ho, Ryu Jeh-Kwang, Jung Kyu-In, Hyun Yerin, Kim Jiyea, Park Min-Hyeon
Department of Psychiatry, Eunpyeong St. Mary's Hospital, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea.
Dr. Shin's Child and Adolescent Psychiatry Clinic, Seoul, Republic of Korea.
JMIR Serious Games. 2021 Jul 9;9(3):e25793. doi: 10.2196/25793.
The World Health Organization announced the inclusion of gaming disorder (GD) in the International Classification of Diseases, 11th Revision, despite some concerns. However, video gaming has been associated with the enhancement of cognitive function. Moreover, despite comparable extensive video gaming, pro gamers have not shown any of the negative symptoms that individuals with GD have reported. It is important to understand the association between extensive video gaming and alterations in brain regions more objectively.
This study aimed to systematically explore the association between extensive video gaming and changes in cognitive function by focusing on pro gamers and individuals with GD.
Studies about pro gamers and individuals with GD were searched for in the PubMed and Web of Science databases using relevant search terms, for example, "pro-gamers" and "(Internet) gaming disorder." While studies for pro gamers were searched for without date restrictions, only studies published since 2013 about individuals with GD were included in search results. Article selection was conducted by following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines.
By following the PRISMA guidelines, 1903 records with unique titles were identified. Through the screening process of titles and abstracts, 86 full-text articles were accessed to determine their eligibility. A total of 18 studies were included in this systematic review. Among the included 18 studies, six studies included pro gamers as participants, one study included both pro gamers and individuals with GD, and 11 studies included individuals with GD. Pro gamers showed structural and functional alterations in brain regions (eg, the left cingulate cortex, the insula subregions, and the prefrontal regions). Cognitive function (eg, attention and sensorimotor function) and cognitive control improved in pro gamers. Individuals with GD showed structural and functional alterations in brain regions (eg, the striatum, the orbitofrontal cortex, and the amygdala) that were associated with impaired cognitive control and higher levels of craving video game playing. They also showed increased cortical thickness in the middle temporal cortex, which indicated the acquisition of better skills. Moreover, it was suggested that various factors (eg, gaming expertise, duration or severity of GD, and level of self-control) seemed to modulate the association of extensive video game playing with changes in cognitive function.
Although a limited number of studies were identified that included pro gamers and/or individuals who reported showing symptoms of GD for more than 1 year, this review contributed to the objective understanding of the association between extensive video game playing and changes in cognitive function. Conducting studies with a longitudinal design or with various comparison groups in the future would be helpful in deepening the understanding of this association.
世界卫生组织宣布将游戏障碍(GD)纳入《国际疾病分类》第11版,尽管存在一些担忧。然而,电子游戏已被证明与认知功能的增强有关。此外,尽管职业玩家进行了大量类似的电子游戏,但他们并未表现出游戏障碍患者所报告的任何负面症状。更客观地了解大量电子游戏与脑区变化之间的关联很重要。
本研究旨在通过关注职业玩家和游戏障碍患者,系统地探索大量电子游戏与认知功能变化之间的关联。
在PubMed和Web of Science数据库中使用相关检索词,如“职业玩家”和“(网络)游戏障碍”,搜索关于职业玩家和游戏障碍患者的研究。在搜索职业玩家的研究时没有日期限制,但搜索结果中仅纳入了自2013年以来发表的关于游戏障碍患者的研究。文章选择遵循PRISMA(系统评价和Meta分析的首选报告项目)指南进行。
按照PRISMA指南,共识别出1903条具有独特标题的记录。通过标题和摘要的筛选过程,获取了86篇全文文章以确定其是否符合要求。本系统评价共纳入18项研究。在纳入的18项研究中,6项研究将职业玩家作为参与者,1项研究同时纳入了职业玩家和游戏障碍患者个体,11项研究纳入了游戏障碍患者个体。职业玩家在脑区(如左侧扣带回皮质、岛叶亚区和前额叶区域)表现出结构和功能改变。职业玩家的认知功能(如注意力和感觉运动功能)以及认知控制能力得到改善。游戏障碍患者在与认知控制受损和对玩电子游戏的渴望程度较高相关的脑区(如纹状体、眶额皮质和杏仁核)表现出结构和功能改变。他们在颞中皮质的皮质厚度也增加,这表明获得了更好的技能。此外,研究表明各种因素(如游戏专业知识、游戏障碍的持续时间或严重程度以及自我控制水平)似乎调节了大量电子游戏与认知功能变化之间的关联。
尽管识别出的纳入职业玩家和/或报告有超过1年游戏障碍症状的个体的研究数量有限,但本综述有助于客观理解大量电子游戏与认知功能变化之间的关联。未来进行纵向设计或设置各种比较组的研究将有助于加深对这种关联的理解。