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屏幕的屏障:愤怒在社交媒体成瘾和网络游戏障碍发展中的作用。

The shield of the screen: The role of anger on the development of social media addiction and internet gaming disorder.

作者信息

Iannuzzo Fiammetta, Lombardo Clara, Silvestri Maria Catena, Turiaco Fabrizio, Genovese Giovanni, Rombolà Caterina, Mento Carmela, Muscatello Maria Rosaria Anna, Bruno Antonio

机构信息

Department of Biomedical and Dental Sciences and Morphofunctional Imaging, University of Messina, Messina, Italy.

Department "Scienze della Salute", University of Catanzaro, Catanzaro, Italy.

出版信息

AIMS Public Health. 2024 Sep 24;11(4):1002-1012. doi: 10.3934/publichealth.2024051. eCollection 2024.

DOI:10.3934/publichealth.2024051
PMID:39802562
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11717541/
Abstract

This study aims to explore if the dimensions of anger can be risk factors for the development of social media addiction and an internet gaming disorder, considering that the correlation between anger and these specific subcategories of internet addiction can represent a core intervention in their prevention and treatment. 477 subjects, recruited among the general population, were assessed on-line by the following tools: STAXI-2; BSMAS, and IGDS9-SF. A correlation analyses showed a significantly positive relationship between the total score of the BSMAS and the STAXI-2 scales SANG ( < 0.0001), TANG ( < 0.0001), AX-O ( = 0.003), and AX-I ( < 0.0001), and between the total score of the IGDS9-SF and the STAXI-2 scales SANG ( = 0.002), TANG ( < 0.0001), AX-O ( = 0.001), AX-I ( < 0.0001), and AC-O ( = 0.004). A linear regression model showed how TANG and AX-I were direct predictors of the BSMAS total scores, and how AX-I was a direct predictor of the IGDS9-SF total scores. It appears plausible that there is a significant correlation between the dimensions of anger and the emergence of social media addiction and internet gaming: internet usage may serve as a coping mechanism for emotional or social challenges and as a protective screen to deal with negative emotions.

摘要

本研究旨在探讨愤怒的维度是否可能成为社交媒体成瘾和网络游戏障碍发展的风险因素,鉴于愤怒与这些特定的网络成瘾子类别之间的相关性可能代表着对其预防和治疗的核心干预措施。在普通人群中招募了477名受试者,通过以下工具进行在线评估:STAXI-2;BSMAS和IGDS9-SF。相关性分析显示,BSMAS总分与STAXI-2量表的SANG(<0.0001)、TANG(<0.0001)、AX-O(=0.003)和AX-I(<0.0001)之间存在显著正相关,IGDS9-SF总分与STAXI-2量表的SANG(=0.002)、TANG(<0.0001)、AX-O(=0.001)、AX-I(<0.0001)和AC-O(=0.004)之间也存在显著正相关。线性回归模型显示了TANG和AX-I如何直接预测BSMAS总分,以及AX-I如何直接预测IGDS9-SF总分。愤怒维度与社交媒体成瘾和网络游戏的出现之间存在显著相关性似乎是合理的:网络使用可能作为应对情感或社交挑战的一种机制,以及作为处理负面情绪的一种保护屏障。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e978/11717541/99879003f4ce/publichealth-11-04-051-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e978/11717541/99879003f4ce/publichealth-11-04-051-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e978/11717541/99879003f4ce/publichealth-11-04-051-g001.jpg

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The distinction between irritability and anger and their associations with impulsivity and subjective wellbeing.
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