Komariah Maria, Amirah Shakira, Abdurrahman Muhammad Fahd, Handimulya Mohammad Farrel Shaquille, Platini Hesti, Maulana Sidik, Nugrahani Annisa Dewi, Mulyana Aep Maulid, Qadous Shurouq Ghalib, Mediani Henny Suzana, Mago Arpit
Department of Fundamental Nursing, Faculty of Nursing, Universitas Padjadjaran, Bandung, West Java, 45363, Indonesia.
Faculty of Medicine, Universitas Indonesia, Depok, West Java, 16424 Indonesia.
Ther Clin Risk Manag. 2024 Feb 14;20:95-109. doi: 10.2147/TCRM.S432249. eCollection 2024.
BACKGROUND: Cerebral palsy (CP) is the most common motor disorder in childhood. CP limits movement, which can interfere with children's daily activities. As a technology that provides intensive mass practice to children, virtual reality (VR) can create an interactive and motivating environment. With the intensity set by the therapist and feedback that can be used to produce individualized therapy, VR has great potential to improve CP patients' quality of life, especially in a safe, enjoyable, and playful environment. PURPOSE: This systematic review and meta-analysis sought to determine the effectiveness of VR for children with CP. METHODS: We conducted a comprehensive literature search based on the PRISMA guidelines through PubMed, Scopus, Embase, Wiley, and ProQuest to assess the efficacy of VR in managing children with CP up to 15 September 2022. Risk assessment of bias was performed using Cochrane RoB 2. RESULTS: Nineteen randomized controlled trials with 467 and 427 patients with CP were included in the intervention and control groups in qualitative and quantitative analyses. Participants consisted of cerebral palsy with hemiplegia (n=7), diplegia (n=2), a combination of both (n=4), and undefined (n=13). From all studies conducted, VR showed significant results where VR could improve balance (MD: 2.71[1.95, 3.48]; p < 0.00001), motor function (MD: 3.73 [1.67, 5.79]; p = 0.0004), and activity daily living (MD: 10.05 [2.89, 17.22]. However, VR showed not effective in improving upper limb function. CONCLUSION: With its advantages and excellent effectiveness, VR may improve functional mobility and the quality of life of children with CP.
背景:脑性瘫痪(CP)是儿童期最常见的运动障碍。CP会限制运动,进而干扰儿童的日常活动。作为一种为儿童提供强化大量练习的技术,虚拟现实(VR)可以营造一个互动且具有激励性的环境。通过治疗师设定强度以及可用于制定个性化治疗的反馈,VR在改善CP患者生活质量方面具有巨大潜力,尤其是在安全、愉悦且有趣的环境中。 目的:本系统评价和荟萃分析旨在确定VR对CP患儿的有效性。 方法:我们根据PRISMA指南,通过PubMed、Scopus、Embase、Wiley和ProQuest进行了全面的文献检索,以评估截至2022年9月15日VR在管理CP患儿方面的疗效。使用Cochrane RoB 2进行偏倚风险评估。 结果:定性和定量分析中,干预组和对照组纳入了19项随机对照试验,共467例和427例CP患者。参与者包括偏瘫型脑性瘫痪(n = 7)、双瘫型(n = 2)、两者皆有的混合型(n = 4)以及未明确类型的(n = 13)。在所有开展的研究中,VR显示出显著效果,即VR可改善平衡(MD:2.71[1.95,3.48];p < 0.00001)、运动功能(MD:3.73[1.67,5.79];p = 0.0004)和日常生活活动能力(MD:10.05[2.89,17.22])。然而,VR在改善上肢功能方面未显示出有效性。 结论:凭借其优势和出色的有效性,VR可能会改善CP患儿的功能移动性和生活质量。
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