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自我控制介导的睡眠障碍轨迹与网络游戏障碍之间的纵向关联:一项六波纵向调查

Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation.

作者信息

Liu Hongping, Qiao Xiaofei, Shi Xuliang

机构信息

College of Education, Hebei University, Baoding, Hebei Province, 071002, People's Republic of China.

出版信息

Psychol Res Behav Manag. 2025 Jan 21;18:169-180. doi: 10.2147/PRBM.S488974. eCollection 2025.

Abstract

OBJECTIVE

The present study aims to analyze the heterogeneous trajectories of sleep disturbance (SD) among college students and to examine whether self-control mediates the association between sleep disturbance trajectories and Internet gaming disorder (IGD).

METHODS

A total of 4352 students were initially invited to participate, and 4191 ( = 19.12, = 0.98; 46.9% females) students were included as valid respondents at the first time-point. This study spanned six waves (from 2019 to 2022) with a six-month interval between each wave. Sleep disturbance was measured from Time 1 to Time 4, self-control was measured at Time 5, and Internet gaming disorder was measured at Time 6. Growth mixture modeling (GMM) was applied to identify latent classes of sleep disturbance over the four waves. Mediation analysis was conducted to examine the mediating role of self-control between sleep disturbance trajectories and IGD.

RESULTS

The results of growth mixture modelling yielded a four-class solution for sleep disturbance: a stable-low group, an increasing group, a decreasing group, and a stable-high group. Additionally, the results of mediation models showed that increased sleep disturbance is associated with a higher likelihood of individuals becoming more addicted to Internet games due to decreased self-control. Conversely, improved sleep quality may decrease the likelihood of engaging in Internet games via by promoting higher levels of self-control.

CONCLUSION

Future prevention and intervention programs targeted at improving self-control may decrease the possibility of developing IGD.

摘要

目的

本研究旨在分析大学生睡眠障碍(SD)的异质性轨迹,并检验自我控制是否在睡眠障碍轨迹与网络游戏障碍(IGD)之间的关联中起中介作用。

方法

最初邀请了4352名学生参与,4191名学生(平均年龄=19.12岁,标准差=0.98;46.9%为女性)在第一个时间点被纳入有效受访者。本研究跨越六个波次(从2019年到2022年),每个波次间隔六个月。从时间1到时间4测量睡眠障碍,在时间5测量自我控制,在时间6测量网络游戏障碍。应用增长混合模型(GMM)来识别四个波次中睡眠障碍的潜在类别。进行中介分析以检验自我控制在睡眠障碍轨迹与IGD之间的中介作用。

结果

增长混合模型的结果产生了睡眠障碍的四类解决方案:稳定低分组、上升组、下降组和稳定高分组。此外,中介模型的结果表明,睡眠障碍增加与个体因自我控制能力下降而更易沉迷于网络游戏的可能性增加有关。相反,改善睡眠质量可能通过促进更高水平的自我控制来降低参与网络游戏的可能性。

结论

未来针对提高自我控制能力的预防和干预项目可能会降低患IGD的可能性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fff/11761537/dea60f289e39/PRBM-18-169-g0001.jpg

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