Li Jingjing, Wei Chang, Lu Jiachen
School of Health Management, Guangzhou Medical University, Guangzhou, China.
Guangzhou Maritime College, Guangzhou, China.
Front Psychol. 2025 Jan 15;15:1415666. doi: 10.3389/fpsyg.2024.1415666. eCollection 2024.
Internet Gaming Disorder (IGD) is a new behavioral addiction. A large number of empirical studies have shown that Internet Gaming Disorder has a high level of comorbidity with other diseases, including depression, anxiety, obesity, internalizing and externalizing behavioral problems, however, little is known about the mediating and moderating mechanisms underlying this relation. The current study adopted a three-time longitudinal study investing the mediating effect of relative deprivation on the association between peer rejection and IGD, and whether this mediating effect was moderated by the grit.
A total of 1,065 students in China anonymously completed three-time longitudinal study questionnaires. The average age was 10.19 years (SD = 0.75) and the interval between measurements was 6 months.PROCESS for SPSS proposed by Hayes was used to test a moderated mediation model, with gender, age as covariates.
T1 peer rejection positively predicted T3 Internet Gaming Disorder. Relative deprivation at T2 plays a complete mediating role between peer rejection at T1 and Internet gaming disorder at T3. At the same time, it was found that the personality trait of T3 grit plays a moderating role in the relationship between T2 relative deprivation and T3 Internet gaming disorder. This suggests that peer rejection is an important predictor of Internet Gaming Disorder, and that individuals with high levels of grit are less likely to become addicted to Internet games even if they experience relative deprivation.
Measures of study variables were self-reported. Affected by factors such as social desirability, the research results may be biased.
These findings emphasize relative deprivation as a potential mechanism linking peer rejection IGD. Grit was an important protective factor to weaken this indirect effect. Intervention programs aimed at reducing IGD may benefit from the current research.
网络游戏障碍(IGD)是一种新的行为成瘾。大量实证研究表明,网络游戏障碍与包括抑郁、焦虑、肥胖、内化和外化行为问题在内的其他疾病具有高度共病性,然而,对于这种关系背后的中介和调节机制知之甚少。本研究采用三次纵向研究,考察相对剥夺在同伴排斥与网络游戏障碍之间的关联中的中介作用,以及这种中介作用是否受到毅力的调节。
中国共有1065名学生匿名完成了三次纵向研究问卷。平均年龄为10.19岁(标准差=0.75),测量间隔为6个月。使用Hayes提出的SPSS的PROCESS来检验一个有调节的中介模型,将性别、年龄作为协变量。
T1期的同伴排斥正向预测T3期的网络游戏障碍。T2期的相对剥夺在T1期的同伴排斥和T3期的网络游戏障碍之间起完全中介作用。同时,发现T3期毅力的人格特质在T2期相对剥夺与T3期网络游戏障碍之间的关系中起调节作用。这表明同伴排斥是网络游戏障碍的重要预测因素,即使经历相对剥夺,毅力水平高的个体也不太可能沉迷于网络游戏。
研究变量的测量是自我报告的。受社会期望等因素影响,研究结果可能存在偏差。
这些发现强调相对剥夺是连接同伴排斥与网络游戏障碍的潜在机制。毅力是削弱这种间接效应的重要保护因素。旨在减少网络游戏障碍的干预项目可能会从当前研究中受益。