Grellinger Kelsey Temprine, Phan Hong, Sheakley Maria, Bouma Gerrit J, Bayer Alexandra, Shah Biren A
Assistant Professor, Department of Biomedical Sciences, Western Michigan University Homer Stryker M.D. School of Medicine.
Fourth-Year Medical Student, Western Michigan University Homer Stryker M.D. School of Medicine.
MedEdPORTAL. 2025 Jan 31;21:11491. doi: 10.15766/mep_2374-8265.11491. eCollection 2025.
We introduced a BINGO game as an active learning strategy for pulmonary, renal, and endocrine physiology, aiming to enhance student engagement and application of physiology knowledge.
Each BINGO tutorial utilized a template featuring 50-60 questions aligned with prior learning events, was delivered to 90 second-year medical students, and lasted 50-80 minutes. Iterative improvements, including revealing correct answers and a polling system, were implemented based on student feedback. Sessions required BINGO materials, prizes, and, in one iteration, polling software. Postsession surveys assessed perceptions and engagement via a 5-point Likert scale (1 = 5 = ). Thematic analysis of feedback informed iterative improvements while tests compared responses across sessions.
Of the 90 students participating, between 31 and 47 (34%-52%) responded to each postevent survey. Students reported high engagement (average: 4.4) and perceived effectiveness of time spent (average: 4.1) across BINGO games. The games were rated as effective educational tools (average: 4.2) and valuable for applying physiology knowledge (average: 4.4) on diverse topics (average: 4.4). Students expressed a desire for continued BINGO use in future tutorials (average: 4.2). Statistical analysis revealed no significant differences among the three iterations.
Students valued iterative changes based on their feedback, such as revealing correct answers after questions. The pulmonary survey led to implementing this change in the renal BINGO tutorial, and the renal survey prompted further improvements in the endocrine tutorial, addressing the need for sufficient explanation of correct answers. Students also appreciated the abundance of practice questions provided.
我们引入了宾果游戏作为肺部、肾脏和内分泌生理学的一种主动学习策略,旨在提高学生对生理学知识的参与度和应用能力。
每个宾果教程都使用一个包含50 - 60个与先前学习内容相关问题的模板,面向90名二年级医学生授课,时长为50 - 80分钟。根据学生反馈进行了迭代改进,包括揭示正确答案和投票系统。课程需要宾果游戏材料、奖品,在一次迭代中还需要投票软件。课后调查通过5点李克特量表(1 = 5 = )评估学生的看法和参与度。对反馈的主题分析为迭代改进提供了依据,同时通过测试比较各课程的回答。
在参与的90名学生中,每次课后调查有31至47名(34% - 52%)学生回复。学生们表示在整个宾果游戏中参与度很高(平均:4.4),并且认为所花时间很有成效(平均:4.1)。这些游戏被评为有效的教育工具(平均:4.2),对于在不同主题上应用生理学知识很有价值(平均:4.4)。学生们表示希望在未来的教程中继续使用宾果游戏(平均:4.2)。统计分析显示三次迭代之间没有显著差异。
学生重视基于他们反馈的迭代变化,比如在问题后揭示正确答案。肺部课程的调查促使在肾脏宾果教程中实施了这一变化,而肾脏课程的调查促使在内分泌教程中进一步改进,满足了对正确答案进行充分解释的需求。学生们也很感激提供了大量的练习题。