Cusick John
Associate Professor, Department of Pharmaceutical and Biomedical Sciences, California Northstate University College of Pharmacy.
MedEdPORTAL. 2016 Oct 25;12:10485. doi: 10.15766/mep_2374-8265.10485.
Gaming has been used for many years as a useful supplemental instruction method in the biomedical sciences. However, the effective use of games can be challenging in a large classroom setting due to the difficulty of engaging all students. The goal of this exercise was to design an interactive way to review material that promoted small-group discussion in a large class of 104 students. A review game comparable to Jeopardy was utilized that enabled small teams to engage in friendly competition, using team clickers and a team leaderboard that tracked the team scores in a lowstakes, fun environment.
Individual team clickers were used with a Jeopardy-style review game. TurningPoint served as the audience response system. Nineteen preassigned teams comprised of five to six students per team considered all questions during the closed-book review game. Discussion within teams was encouraged prior to each team's selection of an answer using the team clicker. A team leaderboard tracking the team scores was periodically displayed throughout the exercise, which helped keep the students engaged in a fun and relaxed atmosphere, as no extra points were awarded to the winning team.
The review game was enthusiastically received by the students and was frequently cited as an aspect the students enjoyed most about the course. The review game was also positively received by both pharmacy faculty and medical school faculty of the university when presented as a teaching tool during a faculty development session.
Although this resource was intended to serve as a serious game to review immunology topics for third-year pharmacy students, it can be used to teach a variety of science topics within the medical education setting. Similarly, while this review game was used within the context of team-based learning pedagogy, it can also be used in a traditional classroom setting, with preassigned teams for the review game.
多年来,游戏一直被用作生物医学科学中一种有用的辅助教学方法。然而,由于在大班教学中让所有学生都参与进来存在困难,有效利用游戏具有挑战性。本练习的目的是设计一种互动方式来复习材料,以促进在104名学生的大班中进行小组讨论。使用了一种类似于《危险边缘》的复习游戏,该游戏能让小团队在低风险、有趣的环境中通过团队答题器和跟踪团队分数的团队排行榜进行友好竞争。
在类似《危险边缘》的复习游戏中使用个人团队答题器。TurningPoint作为观众响应系统。19个预先分配好的团队,每个团队由五到六名学生组成,在闭卷复习游戏中思考所有问题。在每个团队使用团队答题器选择答案之前,鼓励团队内部进行讨论。在整个练习过程中定期显示跟踪团队分数的团队排行榜,这有助于让学生在有趣和轻松的氛围中保持参与度,并因为获胜团队不额外加分。
复习游戏受到了学生的热烈欢迎,并且经常被认为是学生在课程中最喜欢的一个方面。当在教师发展会议上作为一种教学工具展示时,该复习游戏也得到了该大学药学院教师和医学院教师的积极认可。
尽管这个资源旨在作为一个严肃的游戏,用于为三年级药学专业学生复习免疫学主题,但它也可用于在医学教育环境中教授各种科学主题。同样,虽然这个复习游戏是在基于团队的学习教学法背景下使用的,但它也可以在传统课堂环境中使用,为复习游戏预先分配好团队。