Steinerová Karolína, Krause Annika, Parker Sarah E, Seddon Yolande M
Department of Large Animal Clinical Sciences, Western College of Veterinary Medicine, University of Saskatchewan, Saskatoon, SK, Canada.
Competence Area Behaviour and Husbandry, Research Institute for Farm Animal Biology (FBN), Dummerstorf, Germany.
Front Vet Sci. 2025 Jan 28;12:1518153. doi: 10.3389/fvets.2025.1518153. eCollection 2025.
Play behaviour has been suggested to be inherently rewarding for animals, inducing positive emotional states. The psychophysiological effect of emotions can be assessed through heart rate variability (HRV), serving as a proxy measure of sympathovagal balance. This study investigated how the performance of play influences heart rate (HR) and HRV parameters (RMSSD, SDNN) in pigs. It was hypothesized that HRV would increase during and immediately after play due to predominant vagal activation compared to baseline, indicating a positive emotional state. Gilts ( = 32, 18 and 19 weeks of age), housed in standard partly-slatted pens, were selected from two pen-level play treatments: Novelty (NOV) and Play Pen (PLP). Play treatment pigs were reared with intermittent play promotion (3x/week) from 10 weeks of age. For HRV recordings, play was promoted for 15-min in pairs of gilts within treatment, with destructible novel objects given either in the home pen (NOV, 1 m/pig), or in an enclosed 'playpen' area providing extra space (PLP, 2.9 m/ pig). HRV was measured during a play session in three consecutive periods: (i) baseline (before play bout, no play occurring), (ii) play bout (play expression), and (iii) after-play (immediately after play bout). Twenty-six gilts played at least once. Play bouts lasted between 10 and 30 s (10 s: = 60, 20 s: = 18, 30 s: = 6). In 10-s bouts, compared to baseline, RMSSD was higher during play ( = 0.027) and after-play ( = 0.015), while SDNN increased during play ( ≤ 0.001) and after-play ( = 0.008) only with ambulation (pig moving forward: walking or running). HR did not differ across periods but was higher at ambulation ( = 0.003). Twenty-sec bouts followed the same relationship with only numerical differences, while HRV in 30-s bouts did not differ. Treatments did not influence HRV. Results suggest that engaging in play increases HRV, with this effect persisting into the period immediately after play. This indicates that play contributes to positive emotional states in pigs. Physical activity involved in play influences HRV. More dynamic and energetic play involving ambulation might be more rewarding for pigs. This study provides evidence for assessing positive emotions in pigs and underscores the importance of incorporating rewarding experiences into conventional farming practices.
玩耍行为被认为对动物具有内在的奖励作用,能引发积极的情绪状态。情绪的心理生理效应可通过心率变异性(HRV)来评估,HRV可作为交感神经 - 迷走神经平衡的替代指标。本研究调查了玩耍行为对猪的心率(HR)和HRV参数(RMSSD、SDNN)的影响。研究假设,与基线相比,由于迷走神经的主要激活,HRV在玩耍期间及玩耍后会立即增加,这表明处于积极的情绪状态。从两种栏舍水平的玩耍处理方式中选取了母猪(n = 32,年龄分别为18周和19周),栏舍为标准的部分漏缝地板猪栏:新奇环境(NOV)和游戏围栏(PLP)。从10周龄开始,对接受玩耍处理的猪进行间歇性玩耍促进(每周3次)。为了记录HRV,在各处理组内将母猪两两配对进行15分钟的玩耍促进,在猪舍内(NOV,每头猪1平方米)或在提供额外空间的封闭“游戏围栏”区域(PLP,每头猪2.9平方米)放置可破坏的新奇物品。在一次玩耍过程中,连续三个时间段测量HRV:(i)基线期(玩耍回合前,无玩耍发生),(ii)玩耍回合期(玩耍表现),以及(iii)玩耍后期(玩耍回合后立即测量)。26头母猪至少玩耍过一次。玩耍回合持续10至30秒(10秒:n = 60,20秒:n = 18,30秒:n = 6)。在10秒的回合中,与基线相比,RMSSD在玩耍期间(P = 0.027)和玩耍后(P = 0.015)更高,而SDNN仅在有走动(猪向前移动:行走或奔跑)的情况下,在玩耍期间(P≤0.001)和玩耍后(P = 0.008)增加。各时间段的HR无差异,但在有走动时HR更高(P = 0.003)。20秒的回合呈现相同的关系,只是数值上有差异,而30秒回合的HRV无差异。处理方式不影响HRV。结果表明,参与玩耍会增加HRV,这种影响会持续到玩耍后的紧接着时间段。这表明玩耍有助于猪处于积极的情绪状态。玩耍中涉及的身体活动会影响HRV。对猪来说,更具活力和能量的涉及走动的玩耍可能更有奖励作用。本研究为评估猪的积极情绪提供了证据,并强调了将奖励性体验纳入传统养殖实践的重要性。