Ayari Myriam, Riahi Sameh, Douggui Mohamed Hedi, Jomni Taieb
Department of Gastroenterology Internal Security Forces Hospital La Marsa La Marsa Tunisia.
University of Tunis El Manar Tunis Tunisia.
Health Sci Rep. 2025 Apr 6;8(4):e70563. doi: 10.1002/hsr2.70563. eCollection 2025 Apr.
BACKGROUND AND AIMS: Colonoscopy is the gold standard for accurate exploration of the colon. Thus, it must be performed as efficiently as possible. The patient's tolerance considerably affects the quality of sedation free examinations. Pharmacological sedation can solve this issue; however, it can expose to significant adverse events. The aim of this study was to evaluate the impact of immersive virtual reality (VR) during sedation-free colonoscopy. METHODS: We conducted a prospective controlled study including outpatients presenting for unsedated colonoscopy. Patients were randomized into Group 1: colonoscopy with VR headset and Group 2: without intervention. Anxiety, comfort, and pain were respectively evaluated by State-Trait Anxiety inventory (STAI), Gloucester scale and the verbal rating scale (VRS). RESULTS: In total, 63 patients were included: intervention group G1 ( = 33) and control group G2 ( = 30). A slightly lower time to caecal intubation was noted in the intervention group without significant difference (G1 = 19 min vs. G2 = 26 min, = 0.07). Patients with VR mask expressed lower levels of post-procedural anxiety than those in the control group (mean STAI G1 = 47 vs. G2 = 53, < 0.01) and a significant decrease in the STAI score compared to pre-endoscopy values (8 vs. 4 points, < 0.01). The per-procedural pain assessed by VRS was significantly lower in the patients using VR (Mean G1 = 0.44 vs. G2 = 1.32, < 0.01). Moreover, endoscopic examination was found to be more comfortable with VR based on the Gloucester scale < 0.01. CONCLUSIONS: Immersive VR technology is a promising, noninvasive and well-accepted tool for improving tolerance by reducing colonoscopy induced pain and anxiety allowing an optimized examination.
背景与目的:结肠镜检查是准确探查结肠的金标准。因此,必须尽可能高效地进行。患者的耐受性会极大地影响非镇静检查的质量。药物镇静可以解决这个问题;然而,它可能会导致严重的不良事件。本研究的目的是评估沉浸式虚拟现实(VR)在非镇静结肠镜检查中的影响。 方法:我们进行了一项前瞻性对照研究,纳入接受非镇静结肠镜检查的门诊患者。患者被随机分为两组:第1组为使用VR头戴设备进行结肠镜检查,第2组为不进行干预。分别通过状态-特质焦虑量表(STAI)、格洛斯特量表和言语评定量表(VRS)评估焦虑、舒适度和疼痛程度。 结果:总共纳入了63例患者:干预组G1(n = 33)和对照组G2(n = 30)。干预组到达盲肠插管的时间略短,但无显著差异(G1 = 19分钟 vs. G2 = 26分钟,P = 0.07)。佩戴VR面罩的患者术后焦虑水平低于对照组(STAI平均值G1 = 47 vs. G2 = 53,P < 0.01),且与内镜检查前相比,STAI评分显著降低(8分 vs. 4分,P < 0.01)。使用VR的患者通过VRS评估的术中疼痛明显更低(平均值G1 = 0.44 vs. G2 = 1.32,P < 0.01)。此外,根据格洛斯特量表,基于VR的内镜检查被发现更舒适(P < 0.01)。 结论:沉浸式VR技术是一种有前景的、无创且易于接受的工具,可通过减轻结肠镜检查引起的疼痛和焦虑来提高耐受性,从而实现优化检查。
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