Rodriguez Lopez Marina, Liu Huaiyu, Mancinelli Federico, Brookes Jack, Bach Dominik R
UCL Queen Square Institute of Neurology, Wellcome Centre for Human Neuroscience, University College London, London, UK.
Centre for Artificial Intelligence and Neuroscience, Transdisciplinary Research Area Life and Health, University of Bonn, Bonn, Germany.
Behav Res Methods. 2025 Apr 29;57(6):160. doi: 10.3758/s13428-025-02630-5.
Avoidance learning encompasses the acquisition of behaviours that enable individuals to evade or withdraw from potentially harmful stimuli, prior to their occurrence. Maladaptive avoidance is a crucial feature of anxiety and trauma-related disorders. In biological and clinical settings, avoidance behaviours usually involve uninstructed, idiosyncratic and complex motor actions. However, there is a lack of laboratory paradigms that allow investigating how such actions are acquired. To fill this gap, we developed a wireless virtual reality platform to investigate avoidance learning in naturalistic settings, with an uncomfortable sound as unconditioned stimulus (US), a physically plausible avoidance action, and allowing for unconstrained movements. This platform, the CogLearn Toolkit for Unity, is publicly available and allows conducting various types of learning experiments with simple text files as input. We validated this platform in an exploration-confirmation approach with five independent experiments. Overall, participants showed successful acquisition of avoidance behaviour in all experiments. In three exploration experiments, we refined the paradigm and identified mean distance from US location during conditioned stimulus (CS) presentation (before US occurs) as a sensitive measure of avoidance. Two confirmation experiments revealed stronger avoidance for CS+ than CS- during avoidance learning, whether or not this phase was preceded by Pavlovian acquisition. Furthermore, we demonstrated reduced avoidance during extinction with instruction to approach CS, but persistent residual avoidance during this phase. We found evidence of reinstatement in one of two confirmation experiments. Overall, our study provides robust evidence supporting the efficacy of our paradigm in studying avoidance learning in conditions of high ecological relevance.
回避学习包括个体在潜在有害刺激出现之前习得能够使其逃避或撤离这些刺激的行为。适应不良的回避是焦虑和创伤相关障碍的一个关键特征。在生物学和临床环境中,回避行为通常涉及无指导的、独特的和复杂的运动动作。然而,缺乏能够研究此类动作如何习得的实验室范式。为了填补这一空白,我们开发了一个无线虚拟现实平台,以在自然环境中研究回避学习,将一种不舒服的声音作为无条件刺激(US),一种符合物理常理的回避动作,并允许无限制的运动。这个平台,即适用于Unity的CogLearn工具包,是公开可用的,并且允许以简单文本文件作为输入进行各种类型的学习实验。我们通过五个独立实验以探索 - 确认的方法验证了这个平台。总体而言,参与者在所有实验中都成功习得回避行为。在三个探索性实验中,我们完善了范式,并确定在条件刺激(CS)呈现期间(在美国出现之前)与无条件刺激位置的平均距离是回避的一个敏感指标。两个确认性实验表明,在回避学习期间,对于CS + 的回避比CS - 更强,无论这个阶段之前是否有巴甫洛夫式习得。此外,我们证明在消退期间,当被指示接近CS时回避减少,但在此阶段仍存在持续的残余回避。我们在两个确认性实验中的一个中发现了恢复的证据。总体而言,我们的研究提供了有力证据,支持我们的范式在具有高生态相关性的条件下研究回避学习的有效性。