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虚拟现实模拟对解剖学学习成果的影响:一项系统评价。

Effect of Virtual Reality Simulation on Anatomy Learning Outcomes: A Systematic Review.

作者信息

Odogwu Tochukwu S, Abuelgassem Hagahmed Mohamed Esraa, Mishu Lailus, Umahi Izuchukwu

机构信息

Medical Education, Aston University, Birmingham, GBR.

Medicine, Southend University Hospital, Southend-on-Sea, GBR.

出版信息

Cureus. 2025 Apr 8;17(4):e81893. doi: 10.7759/cureus.81893. eCollection 2025 Apr.

Abstract

Anatomy education serves as a foundational pillar in medical training, equipping students with critical knowledge of human structure and function essential for clinical practice. Traditional pedagogical approaches, such as cadaveric dissection, anatomical models, and textbook-based learning, have been the cornerstone of medical education for decades. However, these methods face challenges, including limited accessibility (e.g., resource-intensive setups), ethical concerns (e.g., participant privacy), and difficulties in visualizing complex three-dimensional structures (e.g., dynamic systems). Recent advancements in immersive technologies, particularly virtual reality (VR), present a transformative opportunity to enhance anatomy education by offering interactive, scalable, and engaging learning experiences. This systematic review aimed to comprehensively evaluate the efficacy of VR simulation in improving medical students' learning outcomes in anatomy education, comparing its effectiveness to conventional teaching methodologies. This systematic review was conducted in strict accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) and Cochrane guidelines to ensure methodological rigor. A comprehensive literature search was performed across six major medical databases, including PubMed, Cochrane Library and Web of Science, encompassing studies published between January 2019 and February 2024. The search strategy employed a combination of MeSH terms and keywords related to "virtual reality", "anatomy education", and "medical students". Study selection was guided by the Population, Intervention, Comparison, Outcome and Study (PICOS) framework, with inclusion criteria focusing on randomized controlled trials, quasi-experimental studies, and comparative analyses evaluating VR-based anatomy instruction for medical students. The Cochrane risk-of-bias tool was used to assess study quality and potential bias. Due to significant heterogeneity in study designs and outcome measures, a narrative synthesis approach was adopted to integrate findings thematically rather than through meta-analysis. The review included 14 studies with a total of 961 participants, predominantly medical students across various training stages. Among the included studies, 71% demonstrated statistically significant improvements in anatomy learning outcomes with VR compared to traditional methods, including enhanced spatial understanding, knowledge retention, and learner engagement; 21% of the studies reported no significant difference in learning efficacy between VR and conventional approaches, while only 7% found VR simulation only partially effective, citing technical limitations and a steep learning curve as barriers. Subgroup analyses suggested that VR was particularly beneficial for visualizing complex anatomical regions (e.g., neuroanatomy, musculoskeletal structures) and for students with limited prior exposure to cadaveric dissection. However, variability in VR platform design, assessment tools and instructional integration underscored the need for standardized implementation frameworks. The review generally indicated the benefits of VR simulation in anatomy education, but larger studies are needed to fully explore its potential in medical anatomy training. Future studies should rigorously evaluate VR implementation in anatomy education to provide more comprehensive evidence of its strengths and weaknesses for medical teaching.

摘要

解剖学教育是医学培训的基础支柱,为学生提供临床实践所需的人体结构和功能的关键知识。传统的教学方法,如尸体解剖、解剖模型和基于教科书的学习,几十年来一直是医学教育的基石。然而,这些方法面临挑战,包括可及性有限(例如,资源密集型设置)、伦理问题(例如,参与者隐私)以及难以可视化复杂的三维结构(例如,动态系统)。沉浸式技术的最新进展,特别是虚拟现实(VR),通过提供交互式、可扩展且引人入胜的学习体验,为加强解剖学教育带来了变革性机遇。本系统评价旨在全面评估VR模拟在提高医学生解剖学教育学习成果方面的效果,并将其有效性与传统教学方法进行比较。本系统评价严格按照系统评价和Meta分析的首选报告项目(PRISMA)和Cochrane指南进行,以确保方法的严谨性。在六个主要医学数据库中进行了全面的文献检索,包括PubMed、Cochrane图书馆和科学网,涵盖2019年1月至2024年2月发表的研究。检索策略采用了与“虚拟现实”、“解剖学教育”和“医学生”相关的医学主题词和关键词的组合。研究选择以人群、干预措施、对照、结局和研究(PICOS)框架为指导,纳入标准侧重于随机对照试验、准实验研究以及评估针对医学生的基于VR的解剖学教学的比较分析。使用Cochrane偏倚风险工具评估研究质量和潜在偏倚。由于研究设计和结局测量存在显著异质性,采用叙述性综合方法按主题整合研究结果,而非通过Meta分析。该评价纳入了14项研究,共961名参与者,主要是处于不同培训阶段的医学生。在纳入的研究中,71%表明与传统方法相比,VR在解剖学学习成果方面有统计学上的显著改善,包括增强的空间理解、知识保留和学习者参与度;21%的研究报告VR与传统方法在学习效果上无显著差异,而只有7%发现VR模拟仅部分有效,指出技术限制和陡峭的学习曲线是障碍。亚组分析表明,VR对于可视化复杂的解剖区域(例如,神经解剖学、肌肉骨骼结构)以及先前尸体解剖接触有限的学生特别有益。然而,VR平台设计、评估工具和教学整合的差异突出了标准化实施框架的必要性。该评价总体表明VR模拟在解剖学教育中的益处,但需要更大规模的研究来充分探索其在医学解剖学培训中的潜力。未来的研究应严格评估VR在解剖学教育中的实施情况,以提供关于其在医学教学中的优势和劣势的更全面证据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/76ee/12061000/cc48ce7e61f9/cureus-0017-00000081893-i01.jpg

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