Oh Jinseok, Son Sungmin, Park Jin-Hyuck
Soonchunhyang Exceptional Children Institute, University of Soonchunhyang, Asan-si, Chungcheongnam-do, Republic of Korea.
Department of Psychiatry, Wonju College of Medicine, Yonsei University, Wonju-si, Kangwon-do, Republic of Korea.
PLoS One. 2025 May 9;20(5):e0322956. doi: 10.1371/journal.pone.0322956. eCollection 2025.
This study examines how adolescent leisure activity networks relate to subjective well-being (SWB) using Statistics Korea's 2019 Time Use Survey. The analysis includes 241 high-SWB and 241 low-SWB adolescents, assessing network density, inclusiveness, average distance, isolated nodes, degree centrality, and cohesion through NetMiner 4.0, with descriptive statistics processed in SPSS ver. 25.0. The results show clear differences in leisure activity networks. High-SWB adolescents engaged in more social activities and sports, while low-SWB adolescents participated in fewer, more solitary activities. High-SWB networks were diverse and well-connected, whereas low-SWB networks were more fragmented. Screen-based activities also played different roles: supporting social connections in high-SWB adolescents but reinforcing isolation in low-SWB adolescents. This study visually highlights that leisure participation varies by SWB level. The findings suggest that promoting diverse and interactive leisure activities can improve adolescent well-being, offering insights for policy and intervention programs.
本研究利用韩国统计局2019年时间使用调查,考察青少年休闲活动网络与主观幸福感(SWB)之间的关系。分析包括241名高主观幸福感青少年和241名低主观幸福感青少年,通过NetMiner 4.0评估网络密度、包容性、平均距离、孤立节点、度中心性和凝聚力,并在SPSS 25.0版本中处理描述性统计数据。结果显示,休闲活动网络存在明显差异。高主观幸福感青少年参与更多社交活动和体育运动,而低主观幸福感青少年参与的活动较少,且更多是独自进行的活动。高主观幸福感网络多样且连接良好,而低主观幸福感网络则更为分散。基于屏幕的活动也发挥了不同作用:在高主观幸福感青少年中支持社交联系,但在低主观幸福感青少年中加剧了孤立感。本研究直观地突出了休闲参与因主观幸福感水平而异。研究结果表明,促进多样化和互动性的休闲活动可以提高青少年的幸福感,为政策制定和干预项目提供了启示。