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利用虚拟现实提升骨科教育中的手术技能与参与度:系统评价与荟萃分析

Using Virtual Reality to Enhance Surgical Skills and Engagement in Orthopedic Education: Systematic Review and Meta-Analysis.

作者信息

Li Ting, Yan Jingxin, Gao Xin, Liu Hangyu, Li Jin, Shang Yuanting, Tang Xiaoyu

机构信息

Department of Orthopedics, No. 1 Orthopedics Hospital of Chengdu, 389 Jinhui Road, Chengdu, 610031, China, 86 02886635247.

School of Medicine, South China University of Technology, Guangzhou, China.

出版信息

J Med Internet Res. 2025 May 30;27:e70266. doi: 10.2196/70266.

Abstract

BACKGROUND

Currently, virtual reality (VR) simulators are of increasing interest for surgical training, but there is no systematic review exploring the advantages and disadvantages of VR in orthopedic education.

OBJECTIVE

This paper aims to explore the relationship between VR education and traditional education.

METHODS

We searched PubMed, Embase, Web of Science, Cochrane library, Scopus, Chongqing VIP Database (VIP), Chinese National Knowledge Infrastructure (CNKI), and Wan Fang Database up to July 2024 for relevant studies. A total of 2 investigators independently conducted literature screening, data extraction, and risk of bias assessment for included studies in accordance with the PICOS framework (Population, Intervention, Comparison, Outcomes, and Study Design), followed by statistical synthesis of outcomes using RevMan 5.3 software (Cochrane Collaboration). The risk of bias evaluation adhered to the Cochrane Risk of Bias Tool (RoB 2.0) for randomized controlled trials, ensuring systematic appraisal of sequence generation, allocation concealment, blinding, incomplete outcome data, and selective reporting.

RESULTS

A total of 23 randomized controlled trials included 1091 participants in this meta-analysis. The majority of studies focused on the undergraduates (n=3) and trainees (n=8), resident doctors (n=10), and postgraduate doctors (n=2). A total of 3 studies were missing the age of participants, and 5 studies were also missing the duration data. The main outcome included knowledge scores, clinical operation scores, surgical design scores, and so on. The secondary outcomes were included course participation, learning efficiency, enhance clinical ability, and so on. Compared to traditional teaching, VR interventions resulted in significantly higher knowledge scores (standardized mean difference [SMD]=1.08, 95% CI 0.71-1.46; P<.001). Furthermore, VR-based education yielded superior clinical operation scores (SMD=1.44, 95% CI 1.07-1.81; P<.001) and surgical design scores (SMD=1.75, 95% CI 1.05-2.44; P<.001). In addition, VR teaching enhanced clinical understanding (SMD=1.05, 95% CI 0.62-1.48; P<.001) and clinical thinking ability (SMD=1.17, 95% CI 0.66-1.68; P<.001) compared to traditional methods. Furthermore, VR teaching was associated with higher levels of teaching interest (odds ratio [OR]=4.17, 95% CI 2.16-8.04; P<.001) and teaching satisfaction (OR 4.13, 95% CI 1.96-8.69; P<.001) than traditional approaches. Finally, VR significantly enhanced the initiation of learning among students when compared with traditional teaching methods (SMD=1.15, 95% CI 0.91-1.39; P<.001).

CONCLUSIONS

This meta-analysis emphasizes VR as an excellent orthopedic educational tool. It significantly enhances both theoretical knowledge and practical skills, while also markedly increasing student engagement and satisfaction. Therefore, adopting VR technology in medical education holds promise for improving orthopedic surgical competence. However, the quality of this meta-analysis was limited by the notable heterogeneity in terms of VR platforms these findings and further validation through multicenter, double-blind, and large-sample randomized controlled trials is required.

摘要

背景

目前,虚拟现实(VR)模拟器在外科手术培训中越来越受到关注,但尚无系统评价探讨VR在骨科教育中的优缺点。

目的

本文旨在探讨VR教育与传统教育之间的关系。

方法

我们检索了截至2024年7月的PubMed、Embase、Web of Science、Cochrane图书馆、Scopus、重庆维普数据库(VIP)、中国知网(CNKI)和万方数据库,以查找相关研究。共有2名研究人员根据PICOS框架(人群、干预措施、对照、结局和研究设计)独立对纳入研究进行文献筛选、数据提取和偏倚风险评估,随后使用RevMan 5.3软件(Cochrane协作网)对结局进行统计综合分析。偏倚风险评估遵循随机对照试验的Cochrane偏倚风险工具(RoB 2.0),确保对序列生成、分配隐藏、盲法、不完整结局数据和选择性报告进行系统评估。

结果

本荟萃分析共纳入23项随机对照试验,涉及1091名参与者。大多数研究聚焦于本科生(n = 3)、实习生(n = 8)、住院医生(n = 10)和研究生医生(n = 2)。共有3项研究未提供参与者年龄,5项研究也未提供持续时间数据。主要结局包括知识得分、临床操作得分、手术设计得分等。次要结局包括课程参与度、学习效率、临床能力提升等。与传统教学相比,VR干预导致知识得分显著更高(标准化均数差[SMD]=1.08,95%CI 0.71 - 1.46;P <.001)。此外,基于VR的教育产生了更高的临床操作得分(SMD = 1.44,95%CI 1.07 - 1.81;P <.001)和手术设计得分(SMD = 1.75,95%CI 1.05 - 2.44;P <.001)。此外,与传统方法相比,VR教学增强了临床理解(SMD = 1.05,95%CI 0.62 - 1.48;P <.001)和临床思维能力(SMD = 1.17,95%CI 0.66 - 1.68;P <.001)。此外,与传统教学方法相比,VR教学与更高水平的教学兴趣(优势比[OR]=4.17,95%CI 2.16 - 8.04;P <.001)和教学满意度(OR 4.13,95%CI 1.96 - 8.69;P <.001)相关。最后,与传统教学方法相比,VR显著增强了学生的学习积极性(SMD = 1.15,95%CI 0.91 - 1.39;P <.001)。

结论

本荟萃分析强调VR是一种优秀的骨科教育工具。它显著提高了理论知识和实践技能,同时也显著提高了学生的参与度和满意度。因此,在医学教育中采用VR技术有望提高骨科手术能力。然而,本荟萃分析的质量受到这些研究中VR平台显著异质性的限制,需要通过多中心、双盲和大样本随机对照试验进行进一步验证。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f5b0/12143859/ddaadd5e996c/jmir-v27-e70266-g001.jpg

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