Hong Seojin, Choi Hyun, Kweon Hyosun
Department of Clinical Research Rehabilitation, National Rehabilitation Center, 58 Samgaksan-ro, Gangbuk-gu, Seoul, 01022, Republic of Korea, 82 02-901-1904.
Department of Healthcare and Public Health, National Rehabilitation Center, Seoul, Republic of Korea.
JMIR Form Res. 2025 Apr 1;9:e68149. doi: 10.2196/68149.
The use of virtual reality (VR) technology in rehabilitation therapy has been growing, leading to the development of VR-based upper-limb rehabilitation softwares. To ensure the effective use of such software, usability evaluations are critical to enhance user satisfaction and identify potential usability issues.
This study aims to evaluate the usability of a VR-based upper-limb rehabilitation software from the perspective of occupational therapists. Specifically, the study seeks to identify usability challenges and provide insights to improve user satisfaction.
The VR-based upper-limb rehabilitation software was tailored for therapists to operate while delivering therapy to patients. Usability testing was conducted with occupational therapists from the Korean National Rehabilitation Center using cognitive walkthroughs and surveys. Participants performed tasks that simulated real clinical scenarios, including turning the device on, assisting patients with wearing the device, and shutting it down. Observers recorded user reactions during task performance, and participants completed surveys to assess the ease of use of the user interface. This mixed-methods approach provided qualitative insights into user difficulties and their root causes.
Usability evaluations were conducted with 6 participants. Cognitive walkthroughs revealed potential areas for improvement in the software, including (1) enhancements to the graphical user interface for ease of use, (2) refinements in the natural user interface, and (3) better user manuals for clearer product instructions. The ease-of-use score for the user interface averaged 1.58 on a 5-point scale (1=very easy to 5=very difficult).
This study provides valuable insights into improving user satisfaction by focusing on the needs of occupational therapists who operate a VR-based rehabilitation software. Future research should explore software refinement and clinical efficacy to maximize the therapeutic potential of such technologies.
虚拟现实(VR)技术在康复治疗中的应用不断增加,推动了基于VR的上肢康复软件的开发。为确保此类软件的有效使用,可用性评估对于提高用户满意度和识别潜在的可用性问题至关重要。
本研究旨在从职业治疗师的角度评估基于VR的上肢康复软件的可用性。具体而言,该研究旨在识别可用性挑战并提供提高用户满意度的见解。
基于VR的上肢康复软件是为治疗师在为患者提供治疗时操作而量身定制的。使用认知走查和调查对韩国国家康复中心的职业治疗师进行了可用性测试。参与者执行模拟真实临床场景的任务,包括打开设备、协助患者佩戴设备以及关闭设备。观察者记录任务执行过程中的用户反应,参与者完成调查以评估用户界面的易用性。这种混合方法提供了关于用户困难及其根本原因的定性见解。
对6名参与者进行了可用性评估。认知走查揭示了软件中潜在的改进领域,包括(1)增强图形用户界面以提高易用性,(2)改进自然用户界面,以及(3)提供更清晰的用户手册以给出更明确的产品说明。用户界面的易用性得分在5分制中平均为1.58分(1 =非常容易,5 =非常困难)。
本研究通过关注操作基于VR的康复软件的职业治疗师的需求,为提高用户满意度提供了有价值的见解。未来的研究应探索软件改进和临床疗效,以最大限度地发挥此类技术的治疗潜力。