• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实对帕金森病时空步态参数及步态冻结的影响。

Effects of virtual reality on spatiotemporal gait parameters and freezing of gait in Parkinson's disease.

作者信息

Ma Lei, Yosef Bar, Talu Ipek, Batista Daniel, Jenkens-Drake Emi, Suthana Nanthia, Cross Katy A

机构信息

Department of Neurology, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA, USA.

Department of Psychiatry & Biobehavioral Sciences, Jane and Terry Semel Institute for Neuroscience and Human Behavior, University of California Los Angeles, Los Angeles, CA, USA.

出版信息

NPJ Parkinsons Dis. 2025 Jun 4;11(1):148. doi: 10.1038/s41531-025-01017-9.

DOI:10.1038/s41531-025-01017-9
PMID:40467640
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12137916/
Abstract

Virtual reality (VR) is increasingly used to study freezing of gait (FOG) in Parkinson's disease (PD). However, overground gait in VR typically exhibits shorter, wider, and slower steps than real-world gait in both healthy and PD populations. This altered gait behavior raises the question of whether VR also alters the FOG phenomenon. We investigate the effects of naturalistic VR on gait and FOG characteristics in PD patients. Patients walked in a real-world environment and its VR replica under conditions that provoke FOG. Spatiotemporal gait parameters and FOG episodes were compared between environments. Results revealed that a detailed VR replica and large walking area reduced the effect of VR on gait parameters compared to previous reports. Additionally, FOG was provoked by similar triggers with comparable frequency, suggesting VR effectively replicates FOG heterogeneity. This work demonstrates the feasibility of VR to study gait and FOG in PD and informs future VR applications.

摘要

虚拟现实(VR)越来越多地用于研究帕金森病(PD)中的冻结步态(FOG)。然而,在健康人群和PD患者中,与现实世界中的步态相比,VR中的地面行走步态通常表现出步幅更短、步宽更宽且步速更慢。这种改变的步态行为引发了一个问题,即VR是否也会改变FOG现象。我们研究了自然主义VR对PD患者步态和FOG特征的影响。患者在引发FOG的条件下,在现实世界环境及其VR复制品中行走。比较了不同环境下的时空步态参数和FOG发作情况。结果显示,与之前的报告相比,详细的VR复制品和较大的行走区域减少了VR对步态参数的影响。此外,相似的触发因素以相当的频率引发了FOG,这表明VR有效地复制了FOG的异质性。这项工作证明了VR用于研究PD患者步态和FOG的可行性,并为未来的VR应用提供了参考。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/892fcb9a50b3/41531_2025_1017_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/1f27e1471d7d/41531_2025_1017_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/76f9da493d7e/41531_2025_1017_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/d4b12c992cdf/41531_2025_1017_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/892fcb9a50b3/41531_2025_1017_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/1f27e1471d7d/41531_2025_1017_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/76f9da493d7e/41531_2025_1017_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/d4b12c992cdf/41531_2025_1017_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7fb1/12137916/892fcb9a50b3/41531_2025_1017_Fig4_HTML.jpg

相似文献

1
Effects of virtual reality on spatiotemporal gait parameters and freezing of gait in Parkinson's disease.虚拟现实对帕金森病时空步态参数及步态冻结的影响。
NPJ Parkinsons Dis. 2025 Jun 4;11(1):148. doi: 10.1038/s41531-025-01017-9.
2
Effects of virtual reality environments on overground walking in people with Parkinson disease and freezing of gait.虚拟现实环境对帕金森病患者地面行走及步态冻结的影响。
Disabil Rehabil Assist Technol. 2023 Apr;18(3):266-273. doi: 10.1080/17483107.2020.1842920. Epub 2020 Nov 6.
3
Virtual reality doorway and hallway environments alter gait kinematics in people with Parkinson disease and freezing.虚拟现实门道和走廊环境改变帕金森病和冻结患者的步态运动学。
Gait Posture. 2022 Feb;92:442-448. doi: 10.1016/j.gaitpost.2021.12.013. Epub 2021 Dec 11.
4
Crossing Virtual Doors: A New Method to Study Gait Impairments and Freezing of Gait in Parkinson's Disease.穿越虚拟之门:一种研究帕金森病步态障碍和步态冻结的新方法。
Parkinsons Dis. 2018 Aug 9;2018:2957427. doi: 10.1155/2018/2957427. eCollection 2018.
5
A Virtual Reality (VR) based Comprehensive Freezing of Gait (FOG) Neuro-electrophysiologic Evaluation System for People with Parkinson's Disease (PD).一种基于虚拟现实(VR)的帕金森病(PD)患者全面冻结步态(FOG)神经电生理评估系统。
Annu Int Conf IEEE Eng Med Biol Soc. 2023 Jul;2023:1-5. doi: 10.1109/EMBC40787.2023.10340628.
6
Validating a Seated Virtual Reality Threat Paradigm for Inducing Anxiety and Freezing of Gait in Parkinson's Disease.验证一种用于诱发帕金森病患者焦虑和步态冻结的坐姿虚拟现实威胁范式。
J Parkinsons Dis. 2021;11(3):1443-1454. doi: 10.3233/JPD-212619.
7
Do Patients With Parkinson's Disease With Freezing of Gait Respond Differently Than Those Without to Treadmill Training Augmented by Virtual Reality?伴有冻结步态的帕金森病患者对虚拟现实增强跑步机训练的反应是否与无冻结步态者不同?
Neurorehabil Neural Repair. 2020 May;34(5):440-449. doi: 10.1177/1545968320912756. Epub 2020 Mar 23.
8
Gait Training in Virtual Reality: Short-Term Effects of Different Virtual Manipulation Techniques in Parkinson's Disease.虚拟现实中的步态训练:帕金森病不同虚拟操作技术的短期效果。
Cells. 2019 May 6;8(5):419. doi: 10.3390/cells8050419.
9
Investigating motor initiation and inhibition deficits in patients with Parkinson's disease and freezing of gait using a virtual reality paradigm.使用虚拟现实范式研究帕金森病患者的运动启动和抑制缺陷以及步态冻结情况。
Neuroscience. 2016 Nov 19;337:153-162. doi: 10.1016/j.neuroscience.2016.09.019. Epub 2016 Sep 17.
10
Investigating spatiotemporal and kinematic gait parameters in individuals with Parkinson's disease with a history of freezing of gait and exploring the effects of dopaminergic therapy on freezing of gait subtypes.研究有步态冻结病史的帕金森病患者的时空和运动学步态参数,并探讨多巴胺能治疗对步态冻结亚型的影响。
Front Neurosci. 2024 Jul 10;18:1404613. doi: 10.3389/fnins.2024.1404613. eCollection 2024.

本文引用的文献

1
Comparison of Heart Rate Variability Psychological Responses and Performance in Virtual and Real Archery.虚拟现实和现实环境下射箭的心率变异性、心理反应和表现比较。
Brain Behav. 2024 Oct;14(10):e70070. doi: 10.1002/brb3.70070.
2
Corrections to: Peripheral vision and pattern recognition: A review.对《周边视觉与模式识别:综述》的勘误
J Vis. 2024 Apr 1;24(4):15. doi: 10.1167/jov.24.4.15.
3
Triggers for freezing of gait in individuals with Parkinson's disease: a systematic review.帕金森病患者步态冻结的触发因素:一项系统综述
Front Neurol. 2023 Dec 21;14:1326300. doi: 10.3389/fneur.2023.1326300. eCollection 2023.
4
Minimal clinically important differences of spatiotemporal gait variables in Parkinson disease.帕金森病时空步态变量的最小临床重要差异。
Gait Posture. 2024 Feb;108:257-263. doi: 10.1016/j.gaitpost.2023.11.016. Epub 2023 Nov 25.
5
The experience of Anxiety for people with Parkinson's disease.帕金森病患者的焦虑体验。
NPJ Parkinsons Dis. 2023 May 17;9(1):75. doi: 10.1038/s41531-023-00512-1.
6
Mobile cognition: imaging the human brain in the 'real world'.移动认知:在“真实世界”中对人类大脑进行成像。
Nat Rev Neurosci. 2023 Jun;24(6):347-362. doi: 10.1038/s41583-023-00692-y. Epub 2023 Apr 12.
7
Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level.基于沉浸水平的虚拟现实自我中心距离估计测试结果分析。
Sensors (Basel). 2023 Mar 15;23(6):3138. doi: 10.3390/s23063138.
8
The Gray Area of Freezing of Gait Annotation: A Guideline and Open-Source Practical Tool.步态冻结标注的灰色地带:一项指南及开源实用工具
Mov Disord Clin Pract. 2022 Sep 18;9(8):1099-1104. doi: 10.1002/mdc3.13556. eCollection 2022 Nov.
9
Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics.虚拟现实中的距离感知:头戴式显示器特征的元分析。
IEEE Trans Vis Comput Graph. 2023 Dec;29(12):4978-4989. doi: 10.1109/TVCG.2022.3196606. Epub 2023 Nov 10.
10
Virtual reality doorway and hallway environments alter gait kinematics in people with Parkinson disease and freezing.虚拟现实门道和走廊环境改变帕金森病和冻结患者的步态运动学。
Gait Posture. 2022 Feb;92:442-448. doi: 10.1016/j.gaitpost.2021.12.013. Epub 2021 Dec 11.