Toofaninejad Ehsan, Bagheri Sara, Kalantarion Masomeh, Rahimi Seyed-Ahmad
E-Learning Department, School of Medical Education and Learning Technologies, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
Department of Medical Education, School of Medical Education and Learning Technologies, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
J Taibah Univ Med Sci. 2025 Jun 3;20(3):332-334. doi: 10.1016/j.jtumed.2025.05.001. eCollection 2025 Jun.
This letter discusses the innovative use of Escape Room Games (ERGs) in medical education, emphasizing their potential to enhance knowledge acquisition and cognitive engagement among students. Originating in 2007 in Kyoto, Japan, ERGs have evolved into interactive, team-based experiences that simulate real-life clinical scenarios, promoting essential skills such as teamwork, problem-solving, and critical thinking. The implementation of ERGs at institutions like Maidstone and Tunbridge Wells NHS Trust has demonstrated significant improvements in student engagement and confidence in clinical decision-making. However, while ERGs offer immersive learning opportunities, they also present challenges, including potential distractions and negative emotions such as anxiety. This letter advocates for a balanced approach to ERG design, ensuring alignment with educational objectives and addressing concerns related to assessment validity. By fostering a psychologically safe environment, ERGs can encourage active participation and deeper learning, ultimately maximizing their educational value in medical training.
这封信讨论了密室逃脱游戏(ERGs)在医学教育中的创新应用,强调了它们在提高学生知识获取和认知参与度方面的潜力。密室逃脱游戏于2007年起源于日本京都,现已发展成为互动式、基于团队的体验活动,模拟现实生活中的临床场景,培养团队合作、解决问题和批判性思维等重要技能。在梅德斯通和汤布里奇韦尔斯国民保健服务信托基金等机构实施密室逃脱游戏已证明,学生的参与度和临床决策信心有了显著提高。然而,虽然密室逃脱游戏提供了沉浸式学习机会,但它们也带来了挑战,包括潜在的干扰以及焦虑等负面情绪。这封信主张采用平衡的方法来设计密室逃脱游戏,确保与教育目标保持一致,并解决与评估有效性相关的问题。通过营造心理安全的环境,密室逃脱游戏可以鼓励积极参与和深入学习,最终在医学培训中最大限度地发挥其教育价值。