Jordán-López Jaime, Arguisuelas María D, Doménech Julio, Peñalver-Barrios M Lourdes, Miragall Marta, Herrero Rocío, Baños Rosa M, Amer-Cuenca Juan J, Lisón Juan F
Department of Biomedical Sciences, School of Health Sciences, Universidad Cardenal Herrera-CEU, CEU Universities, Alfara del Patriarca, Valencia, Spain.
Department of Physiotherapy, School of Health Sciences, Universidad Cardenal Herrera-CEU, CEU Universities, Alfara del Patriarca, Valencia, Spain.
J Neuroeng Rehabil. 2025 Jun 19;22(1):138. doi: 10.1186/s12984-025-01664-2.
Cross-sectional study.
Movement-evoked pain may serve as a protective response influenced by visual-proprioceptive cues signaling potentially threatening movements. This study aimed to assess the impact of manipulating visual-proprioceptive feedback using virtual reality (VR) during lumbar flexion on movement-evoked pain thresholds. Additionally, we explored whether individuals with elevated pain, kinesiophobia, and catastrophizing were more susceptible to visual-proprioceptive manipulation.
Fifty participants with non-specific chronic low back pain (cLBP) were included. We assessed lumbar flexion-evoked pain thresholds alongside pain levels, pain interference, kinesiophobia, and catastrophizing. Participants performed lumbar flexion movements in three conditions: (1) without VR (control, F), (2) with a virtual illusion shortening the perceived arm length by 20% (understated condition, F-), and (3) with a virtual illusion elongating arm length by 20% (overstated condition, F +). Range of motion (ROM) was measured using an electro-goniometer. One-way ANOVA with Bonferroni post-hoc tests examined differences among conditions, and three two-sample t-tests explored whether individuals with higher pain, kinesiophobia, and catastrophizing were more affected by visual-proprioceptive manipulation.
Understating the flexion task (F-) led to a 5% increase in movement compared to the control (P = 0.04; 95% CI [0.6%, 10.7%]) and a 7% increase compared to the overstated condition (F +) (P < 0.001; 95% CI [2.6%, 11.6%]). Additionally, individuals with higher pain levels and pain interference, exhibited a more pronounced response to the understated condition (F-).
Manipulating visual-proprioceptive feedback through VR significantly influenced pain thresholds during lumbar flexion in cLBP patients. The understated condition (F-) extended pain-free movement, delaying pain onset. Furthermore, pain intensity and interference modulated susceptibility to visual feedback manipulation. These findings enhance our understanding of how visual-proprioceptive feedback influences pain perception and movement patterns in cLBP. They suggest new avenues for pain assessment, therapeutic interventions, and clinical strategies, particularly for individuals with high pain levels, interference, kinesiophobia, and catastrophizing. TRIAL REGISTRATION : This study was retrospectively registered in the ClinicalTrials.gov with identifier NCT06750887.
横断面研究。
运动诱发的疼痛可能是一种受视觉-本体感觉线索影响的保护性反应,这些线索表明潜在的危险动作。本研究旨在评估在腰椎前屈过程中使用虚拟现实(VR)操纵视觉-本体感觉反馈对运动诱发疼痛阈值的影响。此外,我们还探讨了疼痛加剧、运动恐惧和灾难化思维的个体是否更容易受到视觉-本体感觉操纵的影响。
纳入50名患有非特异性慢性下腰痛(cLBP)的参与者。我们评估了腰椎前屈诱发的疼痛阈值以及疼痛程度、疼痛干扰、运动恐惧和灾难化思维。参与者在三种条件下进行腰椎前屈运动:(1)不使用VR(对照组,F),(2)使用虚拟错觉使感知手臂长度缩短20%(低估条件,F-),(3)使用虚拟错觉使手臂长度延长20%(高估条件,F+)。使用电子角度计测量运动范围(ROM)。采用单因素方差分析和Bonferroni事后检验来检验不同条件之间的差异,并进行三个双样本t检验,以探讨疼痛加剧、运动恐惧和灾难化思维程度较高的个体是否更容易受到视觉-本体感觉操纵的影响。
与对照组相比,低估前屈任务(F-)导致运动增加5%(P = 0.04;95%置信区间[0.6%,10.7%]),与高估条件(F+)相比增加7%(P < 0.001;95%置信区间[2.6%,11.6%])。此外,疼痛程度和疼痛干扰较高的个体对低估条件(F-)表现出更明显的反应。
通过VR操纵视觉-本体感觉反馈显著影响了cLBP患者腰椎前屈过程中的疼痛阈值。低估条件(F-)延长了无痛运动时间,延迟了疼痛发作。此外,疼痛强度和干扰调节了对视觉反馈操纵的易感性。这些发现增进了我们对视觉-本体感觉反馈如何影响cLBP患者疼痛感知和运动模式的理解。它们为疼痛评估、治疗干预和临床策略提供了新途径,特别是对于疼痛程度高、干扰大、有运动恐惧和灾难化思维的个体。试验注册:本研究在ClinicalTrials.gov上进行了回顾性注册,标识符为NCT06750887。