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对抗青少年游戏成瘾:综合心理干预模块方案

Combatting adolescent gaming addiction: Protocol for the comprehensive psychological intervention module.

作者信息

Smrithi L, Mathangi Damal C, Kantipudi Suvarna J

机构信息

Department of Mind Body Medicine and Lifestyle Sciences, Faculty of Behavioural and Social Science, Sri Ramachandra Institute of Higher Education and Research, Chennai, Tamil Nadu, India.

Department of Psychiatry, SRMC and RI, Sri Ramachandra Institute of Higher Education and Research, Chennai, Tamil Nadu, India.

出版信息

J Educ Health Promot. 2025 May 30;14:224. doi: 10.4103/jehp.jehp_32_25. eCollection 2025.

Abstract

BACKGROUND

Gaming addiction has emerged as a significant public health concern, particularly among adolescent populations. Excessive and problematic gaming behaviors can lead to various negative consequences, including impaired academic performance, social withdrawal, sleep disturbances, and psychological distress. As the prevalence of gaming addiction continues to rise, there is a pressing need to develop effective interventions to address this issue and mitigate its impact on adolescent mental health. Hence, this study targets to design a comprehensive intervention module to combat gaming addiction among adolescents. Following a mixed methodology in the study design, this protocol will incorporate both qualitative and quantitative techniques for data collection. Results obtained will be analyzed and validated to ensure the efficacy of the module.

MATERIALS AND METHODS

The protocol will follow the ADDIE model's stages, which are Analysis, Design, Development, Implementation, and Evaluation. A qualitative investigation, literature review, and expert consultations will be conducted throughout the analytical phase. The design phase will establish learning objectives, educational methodologies, and an implementation and evaluation strategy. During the development phase, a framework will be developed, which will be implemented as a pilot study During the implementation phase, a pilot study will be done, which includes formative evaluations.

CONCLUSION

This comprehensive, evidence-based approach will promote healthier gaming habits and mitigate negative consequences. By reducing the impact on families and healthcare systems, the module has the potential to enhance public health and therapeutic practices. This research will not only advance understanding of gaming addiction but also set a precedent for future intervention strategies.

摘要

背景

游戏成瘾已成为一个重大的公共卫生问题,尤其是在青少年群体中。过度和有问题的游戏行为会导致各种负面后果,包括学业成绩受损、社交退缩、睡眠障碍和心理困扰。随着游戏成瘾的患病率持续上升,迫切需要制定有效的干预措施来解决这一问题,并减轻其对青少年心理健康的影响。因此,本研究旨在设计一个全面的干预模块来对抗青少年游戏成瘾。在研究设计中采用混合方法,本方案将纳入定性和定量技术进行数据收集。获得的结果将进行分析和验证,以确保该模块的有效性。

材料和方法

该方案将遵循ADDIE模型的阶段,即分析、设计、开发、实施和评估。在整个分析阶段将进行定性调查、文献综述和专家咨询。设计阶段将确定学习目标、教育方法以及实施和评估策略。在开发阶段,将开发一个框架,并作为试点研究实施。在实施阶段,将进行一项试点研究,包括形成性评估。

结论

这种全面的、基于证据的方法将促进更健康的游戏习惯,并减轻负面后果。通过减少对家庭和医疗系统的影响,该模块有可能改善公共卫生和治疗实践。这项研究不仅将推进对游戏成瘾的理解,还将为未来的干预策略树立先例。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e234/12200194/034b939cc1d4/JEHP-14-224-g001.jpg

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