Drody Allison C, Pereira Effie J, Smilek Daniel
Department of Psychology, University of Waterloo, PAS Building, 200 University Avenue West, Waterloo, ON, N2L 3G1, Canada.
Department of Psychology, Queen's University, Kingston, ON, Canada.
Psychon Bull Rev. 2025 Jun 27. doi: 10.3758/s13423-025-02722-5.
Advances in the portability of digital media devices and the sophistication of digital media platforms have dramatically changed how we engage with media content and the degree to which we media multitask in everyday life. While a large body of research on dual-tasking has laid the foundation for our understanding of media multitasking, research has only begun to explore the voluntary and dynamic factors that account for how we simultaneously engage with media-based sources. Here, we consider recent studies assessing non-required instances of media multitasking and propose that this behaviour can be best understood through an interactive model that operates along a core temporal dimension, varying from stable to transient, and contains cognitive architectural, dispositional, metacognitive, task-valuation, and environmental components that drive media multitasking behaviours. By detailing how each of these five components heightens or reduces an individual's likelihood of engaging in media multitasking, we showcase the utility of the interactive model in guiding future research and accounting for the dynamic ways this behaviour is embedded within our real and digital lives.
数字媒体设备便携性的提高以及数字媒体平台复杂性的增加,极大地改变了我们与媒体内容互动的方式以及我们在日常生活中进行媒体多任务处理的程度。虽然大量关于双重任务的研究为我们理解媒体多任务处理奠定了基础,但研究才刚刚开始探索那些解释我们如何同时与基于媒体的信息源互动的自愿和动态因素。在此,我们考虑了近期评估非必要媒体多任务处理情况的研究,并提出这种行为可以通过一个交互式模型得到最佳理解,该模型沿着一个核心时间维度运行,从稳定到短暂变化,并且包含驱动媒体多任务处理行为的认知架构、性格、元认知、任务评估和环境等组成部分。通过详细说明这五个组成部分中的每一个如何提高或降低个体进行媒体多任务处理的可能性,我们展示了交互式模型在指导未来研究以及解释这种行为在我们现实生活和数字生活中的动态嵌入方式方面的作用。