• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

自我导向学习策略对护理本科生的影响:一项创新方法——随机对照试验的研究方案

Impact of self-directed learning strategy, an innovative method in nursing undergraduates: Study protocol for a randomized controlled trial.

作者信息

Chaudhary Sabina, Singh Adarsh Lata

机构信息

Department of Nursing, Unique Medical College & Teaching Hospital, Rajbiraj, Saptari, Nepal.

Department of Dermatology, Jawaharlal Nehru Medical College, DMIHER, Wardha, Maharashtra, India.

出版信息

PLoS One. 2025 Jul 7;20(7):e0325300. doi: 10.1371/journal.pone.0325300. eCollection 2025.

DOI:10.1371/journal.pone.0325300
PMID:40622987
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12233217/
Abstract

BACKGROUND

In today's fast-paced healthcare environment, self-directed learning is essential for healthcare professionals to stay updated and provide optimal care. Game based learning has a potential of motivating students' engagement and creating fascinating self-directed learning environment for favorable outcome. This randomized controlled trial aims to investigate the impact of game-based learning as an innovative self-directed learning strategy compared to conventional self-directed learning strategy on knowledge acquisition, and self-directed learning abilities among nursing undergraduates based on Self-directed learning Instrument (SDLI) score.

METHODS

This quantitative, randomized controlled trial will enroll and randomize 140 undergraduate nursing students in the experimental and control group using stratified random sampling and follow them for 12 weeks. Self-directed learning (SDL) orientation session will be conducted prior to the randomization for all the participants. After randomization, experimental group will undergo SDL with game-based learning and control group will undergo SDL with conventional learning for four weeks. Follow up sessions will be conducted once a week for a period of 4 weeks. Evaluation of impact of intervention will be assessed at four time points: preintervention, immediately postintervention, 4 weeks postintervention and 12 weeks postintervention using structured knowledge questionnaire, Self-Directed Learning Instrument (SDLI) and Cognitive, Affective and Psychomotor (CAP) perceived learning scale. ANOVA will be used to compare the variations in self-directed learning ability, perceived learning competency, and knowledge between two groups. Regression analysis will be conducted to explore the correlation between various independent variables and the dependent variables. Paired t-test will be used to analyze the variation between pre-test and post-test results, considering a p-value less than 0.05 to be statistically significant.

DISCUSSION

This trial aims to determine whether game-based learning as an innovative self -directed learning strategy is superior to conventional self-directed learning strategy in improving knowledge level and self-directed learning abilities of nursing undergraduates. This trial is approved by the Datta Megha Institute of Higher Education & Research, Institutional ethics committee (DMIHER(DU)/IEC/2023/141C). We plan to disseminate study results in peer-reviewed journals and international conferences.

TRIAL REGISTRATION

Trial Registered Prospectively [CTRI/2024/01/061599].

摘要

背景

在当今快节奏的医疗环境中,自主学习对于医疗专业人员紧跟最新知识并提供最佳护理至关重要。基于游戏的学习具有激发学生参与度并创造引人入胜的自主学习环境以实现良好效果的潜力。这项随机对照试验旨在研究与传统自主学习策略相比,基于游戏的学习作为一种创新的自主学习策略对护理本科生知识获取和自主学习能力的影响,评估依据为自主学习工具(SDLI)得分。

方法

这项定量随机对照试验将通过分层随机抽样招募140名本科护理学生并将其随机分为实验组和对照组,对他们进行为期12周的跟踪。在随机分组前,将为所有参与者开展自主学习(SDL)指导课程。随机分组后,实验组将通过基于游戏的学习进行自主学习,对照组将通过传统学习方式进行自主学习,为期四周。后续每周进行一次为期四周的跟踪课程。将在四个时间点评估干预效果:干预前、干预后即刻、干预后4周和干预后12周,使用结构化知识问卷、自主学习工具(SDLI)以及认知、情感和心理运动(CAP)感知学习量表。将使用方差分析比较两组在自主学习能力、感知学习能力和知识方面的差异。将进行回归分析以探究各种自变量与因变量之间的相关性。将使用配对t检验分析测试前和测试后结果之间的差异,p值小于0.05被认为具有统计学意义。

讨论

本试验旨在确定基于游戏的学习作为一种创新的自主学习策略在提高护理本科生知识水平和自主学习能力方面是否优于传统自主学习策略。本试验已获得达塔·梅加高等教育与研究机构伦理委员会(DMIHER(DU)/IEC/2023/141C)的批准。我们计划在同行评审期刊和国际会议上传播研究结果。

试验注册

前瞻性注册试验[CTRI/2024/01/061599]

相似文献

1
Impact of self-directed learning strategy, an innovative method in nursing undergraduates: Study protocol for a randomized controlled trial.自我导向学习策略对护理本科生的影响:一项创新方法——随机对照试验的研究方案
PLoS One. 2025 Jul 7;20(7):e0325300. doi: 10.1371/journal.pone.0325300. eCollection 2025.
2
The educational effects of portfolios on undergraduate student learning: a Best Evidence Medical Education (BEME) systematic review. BEME Guide No. 11.档案袋对本科学生学习的教育效果:最佳证据医学教育(BEME)系统评价。BEME指南第11号。
Med Teach. 2009 Apr;31(4):282-98. doi: 10.1080/01421590902889897.
3
Does interdisciplinary group care for the treatment of endometriosis improve pain interference: protocol for a pilot randomised controlled trial at an urban academic medical centre.跨学科小组护理对子宫内膜异位症治疗的疼痛干扰改善情况:城市学术医疗中心一项试点随机对照试验方案
BMJ Open. 2025 Mar 5;15(3):e097372. doi: 10.1136/bmjopen-2024-097372.
4
Systemic pharmacological treatments for chronic plaque psoriasis: a network meta-analysis.慢性斑块状银屑病的全身药理学治疗:一项网状荟萃分析。
Cochrane Database Syst Rev. 2017 Dec 22;12(12):CD011535. doi: 10.1002/14651858.CD011535.pub2.
5
Prevention of self-harm and suicide in young people up to the age of 25 in education settings.在教育环境中预防25岁及以下年轻人的自我伤害和自杀行为。
Cochrane Database Syst Rev. 2024 Dec 20;12(12):CD013844. doi: 10.1002/14651858.CD013844.pub2.
6
Learning together for mental health: feasibility of measures to assess a whole-school mental health and wellbeing intervention in secondary schools.共同学习促进心理健康:评估中学全校心理健康与幸福干预措施的可行性
Public Health Res (Southampt). 2025 Jun 25:1-18. doi: 10.3310/GFDT2323.
7
A New Measure of Quantified Social Health Is Associated With Levels of Discomfort, Capability, and Mental and General Health Among Patients Seeking Musculoskeletal Specialty Care.一种新的量化社会健康指标与寻求肌肉骨骼专科护理的患者的不适程度、能力以及心理和总体健康水平相关。
Clin Orthop Relat Res. 2025 Apr 1;483(4):647-663. doi: 10.1097/CORR.0000000000003394. Epub 2025 Feb 5.
8
Sexual Harassment and Prevention Training性骚扰与预防培训
9
Sertindole for schizophrenia.用于治疗精神分裂症的舍吲哚。
Cochrane Database Syst Rev. 2005 Jul 20;2005(3):CD001715. doi: 10.1002/14651858.CD001715.pub2.
10
Effectiveness of Kushal Maa, a group-based mhealth interactive education and social support intervention for maternal and neonatal health outcomes: study protocol for a multisite randomised controlled trial in India.“库沙尔妈妈”项目的效果评估:一项基于群组的移动健康互动教育及社会支持干预对孕产妇和新生儿健康结局的影响——印度一项多中心随机对照试验的研究方案
BMJ Open. 2025 Jun 27;15(6):e104213. doi: 10.1136/bmjopen-2025-104213.

本文引用的文献

1
Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: An experimental design.护理棋盘游戏在本科护理专业学生精神科护理课程中的有效性:一项实验设计。
Nurse Educ Pract. 2023 Jul;70:103657. doi: 10.1016/j.nepr.2023.103657. Epub 2023 May 9.
2
Game-based learning in medical education.基于游戏的医学教育学习。
Front Public Health. 2023 Mar 3;11:1113682. doi: 10.3389/fpubh.2023.1113682. eCollection 2023.
3
Influence of Technology in Supporting Quality and Safety in Nursing Education.
技术在支持护理教育质量和安全方面的影响。
Nurs Clin North Am. 2022 Dec;57(4):551-562. doi: 10.1016/j.cnur.2022.06.005. Epub 2022 Sep 28.
4
Association of learning environment and self-directed learning ability among nursing undergraduates: a cross-sectional study using canonical correlation analysis.护理本科生学习环境与自主学习能力的相关性研究:基于典型相关分析的横断面研究。
BMJ Open. 2022 Aug 29;12(8):e058224. doi: 10.1136/bmjopen-2021-058224.
5
The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review.基于游戏的学习在护理本科生学习体验和知识保留中的应用和影响:系统文献回顾。
Nurse Educ Today. 2022 Oct;117:105484. doi: 10.1016/j.nedt.2022.105484. Epub 2022 Jul 27.
6
Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies.基于游戏的学习在本科护理教育中的应用:混合方法研究的系统评价。
Nurse Educ Pract. 2022 Jul;62:103375. doi: 10.1016/j.nepr.2022.103375. Epub 2022 Jun 13.
7
Nursing students' self-directed learning abilities and related factors at graduation: A multi-country cross-sectional study.护理专业学生毕业时的自主学习能力及其相关因素:一项多国家横断面研究。
Nurs Open. 2022 May;9(3):1688-1699. doi: 10.1002/nop2.1193. Epub 2022 Feb 13.
8
The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial.严重游戏对护理学生临床决策过程的影响:一项初步随机对照试验。
Games Health J. 2022 Feb;11(1):30-37. doi: 10.1089/g4h.2021.0180. Epub 2022 Jan 5.
9
Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review.基于游戏的教育干预在护理学生中的学习体验:系统混合研究综述。
Nurse Educ Today. 2021 Dec;107:105139. doi: 10.1016/j.nedt.2021.105139. Epub 2021 Sep 10.
10
Factors associated with self-directed learning among undergraduate nursing students: A systematic review.本科护生自主学习能力相关因素的系统评价
Nurse Educ Today. 2021 Sep;104:104998. doi: 10.1016/j.nedt.2021.104998. Epub 2021 Jun 5.