Brydevall Maja, Suo Chao, Albertella Lucy, Rotaru Kristian, O'Brien Teresa, Yücel Murat, Lee Rico S C
Monash University, BrainPark, Monash Biomedical Imaging, Turner Institute for Brain and Mental Health, School of Psychological Sciences, 770 Blackburn Road, Clayton, VIC 3168, Australia.
Monash University, BrainPark, Monash Biomedical Imaging, Turner Institute for Brain and Mental Health, School of Psychological Sciences, 770 Blackburn Road, Clayton, VIC 3168, Australia.
Neuroimage. 2025 Aug 15;317:121362. doi: 10.1016/j.neuroimage.2025.121362. Epub 2025 Jul 11.
This study aims to neurobiologically validate a newly developed gamified version of the modified two-stage task. The two-stage decision-making task is used to measure model-free and model-based decision strategies (commonly considered analogous to habitual and goal-directed decisions, respectively) with a weighting parameter (w) outcome variable indicating to what degree task behaviour is model-free or model-based. Our task is based on the Kool et al. (2016) modified version of the two-stage task, which has a simplified structure and has been designed with animations and narrative structure to improve engagement, understanding, and enjoyment of the task. Using resting state functional connectivity (rsFC) in a community sample of healthy adults (N = 48), we investigated if the weighting parameter (w) is associated with differences in rsFC in networks related to habitual and/or goal-directed decision-making, using seed-based analyses. Lower (w) rates (i.e. more habitual task behaviour) were associated with reduced rsFC between both left and right NAc projections to the left supramarginal gyrus, as well as reduced rsFC between left thalamus and the precuneous. This is consistent with research showing reductions in fronto-striatal network connectivity in obsessive-compulsive disorder, eating disorder, and gaming - conditions commonly assumed to be related to excessive habit-formation. Additionally, increased rsFC projecting from frontal pole to occipital pole was associated with higher (w) (i.e. more goal-directed task behaviour), whereas rsFC connectivity between right inferior frontal gyrus and left superior frontal gyrus as well as between left superior frontal gyrus and right frontal pole were associated with lower (w). These results indicate that task behaviour elicited by our gamified version of the two-stage decision-making task is reflecting differences in functional connectivity in both striatal and frontal networks when the brain is at rest. This is a promising indicator that our gamified two-stage decision task is indeed measuring differences related to neural processes in networks related to habitual and goal-directed decision-making processes.
本研究旨在从神经生物学角度验证新开发的改良两阶段任务的游戏化版本。两阶段决策任务用于测量无模型和基于模型的决策策略(通常分别被认为类似于习惯性决策和目标导向性决策),其加权参数(w)结果变量表明任务行为在多大程度上是无模型的或基于模型的。我们的任务基于库尔等人(2016年)的两阶段任务改良版本,该版本结构简化,并通过动画和叙事结构进行设计,以提高任务的参与度、理解度和趣味性。在48名健康成年人的社区样本中,我们利用静息态功能连接(rsFC),通过基于种子点的分析,研究加权参数(w)是否与习惯性和/或目标导向性决策相关网络中的rsFC差异有关。较低的(w)比率(即更多的习惯性任务行为)与左侧和右侧伏隔核投射到左侧缘上回之间的rsFC降低以及左侧丘脑和楔前叶之间的rsFC降低有关。这与研究结果一致,该研究表明在强迫症、饮食失调和游戏(通常被认为与过度形成习惯有关的情况)中,额纹状体网络连接性降低。此外,从额极投射到枕极的rsFC增加与较高的(w)(即更多的目标导向性任务行为)相关,而右侧额下回与左侧额上回之间以及左侧额上回与右侧额极之间的rsFC连接与较低的(w)相关。这些结果表明,我们的两阶段决策任务游戏化版本所引发的任务行为反映了大脑处于静息状态时纹状体和额叶网络中功能连接的差异。这是一个很有前景的指标,表明我们的游戏化两阶段决策任务确实在测量与习惯性和目标导向性决策过程相关网络中的神经过程差异。