Conen Robin, Hepke Nikolai, Lohscheller Jörg, Mueller Steffen, Tibubos Ana N
Department of Diagnostics in Healthcare & eHealth, Trier University, Trier, Germany.
Department of Computer Science, Trier University of Applied Sciences, Trier, Germany.
Front Pain Res (Lausanne). 2025 Jul 1;6:1600637. doi: 10.3389/fpain.2025.1600637. eCollection 2025.
Chronic low back pain (CLBP) is prevalent and a multimodal therapy is indicated, including psychological treatment. Effective conventional treatments involve psychoeducation and mindfulness-based body scans, while virtual reality offers superior but temporary pain relief. Augmented Reality (AR), which combines conventional and virtual methods, is a novel therapeutic strategy.
We investigated the viability and acceptability of an AR intervention for CLBP by incorporating psychoeducation and mindfulness-based body scan techniques. 40 participants in two studies with a one-arm design underwent an educational AR intervention (Study I, = 18) and an enhanced version with an additional body scan (Study II, = 22). The studies focused on evaluating technical feasibility and multiple facets of user experience.
The results demonstrated high feasibility with low dropout rates (Study I: 10%, Study II: 0%). User experience ratings ranged from "Above Average" to "Excellent," with the advanced intervention receiving higher ratings. While Study I showed no significant changes in affect pre- vs. post-intervention, Study II exhibited a significant reduction in negative affect and improved valence. Qualitative analysis provided insights into technical requirements and user perceptions.
The AR prototype emerges as a promising psychoeducational tool for CLBP, aligning with current treatment guidelines and providing a basis for future controlled clinical trials. Limitations include the absence of a high-pain intervention group, as Study I reported a pain intensity of = 1.05 and Study II reported = 1.77 (Range: 0-10). Further research such as clinical trials with control groups is required to validate the efficacy of the piloted approach. The AR-based psychoeducation and mindfulness body scan intervention for CLBP demonstrated technical feasibility and a good user experience.
Open Science Framework.io; https://doi.org/10.17605/OSF.IO/DSW5X and https://doi.org/10.17605/OSF.IO/XVJBZ.
慢性下腰痛(CLBP)很常见,需要多模式治疗,包括心理治疗。有效的传统治疗方法包括心理教育和基于正念的身体扫描,而虚拟现实能提供更好但只是暂时的疼痛缓解。增强现实(AR)结合了传统和虚拟方法,是一种新颖的治疗策略。
我们通过纳入心理教育和基于正念的身体扫描技术,研究了AR干预对CLBP的可行性和可接受性。两项单臂设计研究中的40名参与者接受了教育性AR干预(研究I,n = 18)和附加身体扫描的增强版干预(研究II,n = 22)。研究重点评估技术可行性和用户体验的多个方面。
结果显示可行性高,脱落率低(研究I:10%,研究II:0%)。用户体验评分从“高于平均水平”到“优秀”,高级干预获得更高评分。虽然研究I显示干预前后情绪无显著变化,但研究II显示负面影响显著降低,效价改善。定性分析提供了对技术要求和用户认知的见解。
AR原型成为一种有前景的CLBP心理教育工具,符合当前治疗指南,并为未来的对照临床试验提供了基础。局限性包括缺乏高疼痛干预组,因为研究I报告的疼痛强度为M = 1.05,研究II报告为M = 1.77(范围:0 - 10)。需要进一步研究,如设立对照组的临床试验,以验证试点方法的疗效。基于AR的CLBP心理教育和正念身体扫描干预显示出技术可行性和良好的用户体验。
Open Science Framework.io;https://doi.org/10.17605/OSF.IO/DSW5X和https://doi.org/10.17605/OSF.IO/XVJBZ。