Rehabilitation Medicine Center and Institute of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.
Key Laboratory of Rehabilitation Medicine in Sichuan Province, Chengdu, China.
J Med Internet Res. 2024 Feb 26;26:e45406. doi: 10.2196/45406.
Low back pain is one of the most prevalent pain conditions worldwide. Virtual reality-based training has been used for low back pain as a new treatment strategy. Present evidence indicated that the effectiveness of virtual reality-based training for people with chronic low back pain is inconclusive.
This study conducted a meta-analysis to evaluate the immediate- and short-term effects of virtual reality-based training on pain, pain-related fear, and disability in people with chronic low back pain.
We searched the PubMed, Embase, Web of Science, PEDro, CENTRAL, and CINAHL databases from inception until January 2024. Only randomized controlled trials assessing the effects of virtual reality-based training on individuals with chronic low back pain were selected. The outcomes were focused on pain, pain-related fear measured by the Tampa Scale of Kinesiophobia, and disability measured by the Oswestry Disability Index. The immediate term was defined as the immediate period after intervention, and the short term was defined as 3 to 6 months after intervention. The Cochrane Risk of Bias tool and the GRADE (Grading of Recommendations, Assessment, Development and Evaluation) approach were used to evaluate the quality of the methodology and evidence, respectively.
In total, 20 randomized controlled trials involving 1059 patients were eligible for analysis. Virtual reality-based training showed significant improvements in pain (mean difference [MD] -1.43; 95% CI -1.86 to -1.00; I=95%; P<.001), pain-related fear using the Tampa Scale of Kinesiophobia (MD -5.46; 95% CI -9.40 to 1.52; I=90%; P=.007), and disability using the Oswestry Disability Index (MD -11.50; 95% CI -20.00 to -3.01; I=95%; P=.008) in individuals with chronic low back pain immediately after interventions. However, there were no significant differences observed in pain (P=.16), pain-related fear (P=.10), and disability (P=.43) in the short term.
These findings indicated that virtual reality-based training can be used effectively for individuals with chronic low back pain in the immediate term, especially to reduce pain, alleviate pain-related fear, and improve disability. However, the short-term benefits need more high-quality trials to be demonstrated.
PROSPERO CRD42021292633; http://tinyurl.com/25mydxpz.
腰痛是全球最普遍的疼痛病症之一。虚拟现实为基础的训练已被用作腰痛的一种新的治疗策略。目前的证据表明,虚拟现实为基础的训练对慢性腰痛患者的疗效尚无定论。
本研究进行了荟萃分析,以评估虚拟现实为基础的训练对慢性腰痛患者的疼痛、与疼痛相关的恐惧和残疾的即时和短期效果。
我们从数据库建立起至 2024 年 1 月检索了 PubMed、Embase、Web of Science、PEDro、CENTRAL 和 CINAHL 数据库。仅选择评估虚拟现实为基础的训练对慢性腰痛患者影响的随机对照试验。研究结果集中在疼痛、由 Tampa 运动恐惧量表测量的与疼痛相关的恐惧以及由 Oswestry 残疾指数测量的残疾。即时期定义为干预后的即刻时期,短期定义为干预后 3 至 6 个月。使用 Cochrane 偏倚风险工具和 GRADE(推荐分级、评估、发展与评价)方法分别评估方法学和证据的质量。
共有 20 项随机对照试验,涉及 1059 名患者,符合分析条件。虚拟现实为基础的训练在疼痛方面显示出显著改善(平均差异[MD] -1.43;95%置信区间[CI] -1.86 至 -1.00;I=95%;P<.001)、由 Tampa 运动恐惧量表测量的与疼痛相关的恐惧(MD -5.46;95% CI -9.40 至 1.52;I=90%;P=.007)和由 Oswestry 残疾指数测量的残疾(MD -11.50;95% CI -20.00 至 -3.01;I=95%;P=.008),在干预后即刻。然而,在短期,疼痛(P=.16)、与疼痛相关的恐惧(P=.10)和残疾(P=.43)方面没有观察到显著差异。
这些结果表明,虚拟现实为基础的训练可在短期内有效用于慢性腰痛患者,特别是可降低疼痛、减轻与疼痛相关的恐惧和改善残疾。然而,短期效益需要更多高质量的试验来证明。
PROSPERO CRD42021292633;http://tinyurl.com/25mydxpz。