Ogiso Azusa, Inoue Takeshi, Kitajima Tasuku, Ujiie Yuta, Oto Yuji, Sakuta Ryoichi
Child Development and Psychosomatic Medicine Center, Dokkyo Medical University Saitama Medical Center, Saitama, Japan.
Nagasaki Prefectural Center of Medicine and Welfare for Children, Nagasaki, Japan.
Front Child Adolesc Psychiatry. 2025 Jul 10;4:1622000. doi: 10.3389/frcha.2025.1622000. eCollection 2025.
The increasing use of digital devices has led to growing concern over Internet Gaming Disorder (IGD) among younger children. While several tools for the assessment of IGD have been developed, validated questionnaires have primarily been designed for children aged nine years and older, leaving a gap for early detection. This study developed and validated the Internet Gaming Disorder Scale-9 Short Form Japanese version for Children (IGDS9-SF-JC), a self-reported screening tool tailored for lower elementary school children.
The IGDS9-SF-JC was developed in collaboration with pediatric neurologists, child and adolescent psychiatrists, clinical psychologists, and elementary school teachers. This study assessed 525 children aged 6-12 years studying at a public elementary school in Chiba Prefecture, Japan.
The IGDS9-SF-JC demonstrated high internal consistency (Cronbach's = 0.849). Confirmatory factor analysis indicated a unidimensional structure with acceptable model fit indices (GFI = 0.942, CFI = 0.931, RMSEA = 0.085). In general, boys had significantly higher total scores than girls, and higher scores were associated with ownership of a gaming device and/or a smartphone, longer times spent gaming and video-watching, later bedtimes, and skipping breakfast. These results are consistent with previous findings of IGD and lifestyle factors in older children and adolescents.
The IGDS9-SF-JC expands the applicability of IGD screening to younger children, providing a reliable and valid tool for the early identification and potential intervention of IGD. Further studies are required to refine the instrument and establish clinical cutoff scores using comparison with clinical populations.
数字设备使用的增加引发了对年幼儿童网络游戏障碍(IGD)的日益关注。虽然已经开发了几种评估IGD的工具,但经过验证的问卷主要是为9岁及以上的儿童设计的,这在早期检测方面留下了空白。本研究开发并验证了儿童版网络游戏障碍量表9简表日语版(IGDS9-SF-JC),这是一种专为小学低年级儿童量身定制的自我报告筛查工具。
IGDS9-SF-JC是与儿科神经科医生、儿童和青少年精神科医生、临床心理学家以及小学教师合作开发的。本研究对日本千叶县一所公立小学的525名6至12岁儿童进行了评估。
IGDS9-SF-JC显示出较高的内部一致性(克朗巴哈系数=0.849)。验证性因素分析表明该量表具有单维结构,模型拟合指数可接受(GFI=0.942,CFI=0.931,RMSEA=0.085)。总体而言,男孩的总分显著高于女孩,得分较高与拥有游戏设备和/或智能手机、花在游戏和观看视频上的时间更长、就寝时间更晚以及不吃早餐有关。这些结果与先前关于大龄儿童和青少年IGD及生活方式因素的研究结果一致。
IGDS9-SF-JC扩大了IGD筛查在年幼儿童中的适用性,为IGD的早期识别和潜在干预提供了一种可靠且有效的工具。需要进一步研究以完善该工具,并通过与临床人群比较来确定临床临界分数。