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青少年功能性头部脉冲试验(F-HIT)与数字游戏成瘾之间的关系

The Relationship Between the Functional Head Impulse Test (F-HIT) and Digital Gaming Addiction in Adolescents.

作者信息

Cengiz Deniz Uğur, Çolak Sanem Can, Kay Mehmet Akif, Kurtcu Büşra, Sağlam Mehmet, Duran Munise, Çelik Osman Tayyar

机构信息

Department of Audiology, Inonu University, 44000 Malatya, Türkiye.

Department of Child Development, Batman University, 72000 Batman, Türkiye.

出版信息

Children (Basel). 2025 Jun 25;12(7):837. doi: 10.3390/children12070837.

DOI:10.3390/children12070837
PMID:40723030
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12293523/
Abstract

: Considering the extensive use of digital tools among adolescents and the effects of game addiction on physical, social, emotional, and cognitive domains, this study aimed to investigate the relationship between digital game addiction and the vestibulo-ocular reflex in high school students. : In this descriptive relational study, the relationship between digital game addiction and the functional head impulse test was investigated in adolescents. Two groups of adolescents, with and without digital game addiction, were compared based on the functional head impulse test. The Digital Game Addiction Scale was administered to assess digital game addiction in adolescents aged 14 to 18 years. : The findings were analyzed statistically, and the results indicated a statistically significant relationship between digital game addiction and the vestibulo-ocular reflex, with digital game addiction negatively affecting the vestibulo-ocular reflex in adolescents. : The findings indicate that digital game addiction in adolescents may impair VOR function, suggesting a potential negative impact on balance and perceptual processing. These results highlight the importance of early interventions and digital literacy programs to mitigate the adverse effects of excessive gaming during adolescence.

摘要

考虑到青少年对数字工具的广泛使用以及游戏成瘾对身体、社交、情感和认知领域的影响,本研究旨在调查高中生数字游戏成瘾与前庭眼反射之间的关系。在这项描述性关联研究中,对青少年数字游戏成瘾与功能性头部冲动测试之间的关系进行了调查。根据功能性头部冲动测试,对两组有和没有数字游戏成瘾的青少年进行了比较。使用数字游戏成瘾量表对14至18岁的青少年进行数字游戏成瘾评估。对研究结果进行了统计分析,结果表明数字游戏成瘾与前庭眼反射之间存在统计学上的显著关系,数字游戏成瘾对青少年的前庭眼反射有负面影响。研究结果表明,青少年数字游戏成瘾可能会损害前庭眼反射功能,这表明对平衡和感知处理可能产生潜在的负面影响。这些结果凸显了早期干预和数字素养计划对于减轻青少年过度游戏的不利影响的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/ecab31755f70/children-12-00837-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/9047cef166d4/children-12-00837-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/d6dd0d764f26/children-12-00837-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/ecab31755f70/children-12-00837-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/9047cef166d4/children-12-00837-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/d6dd0d764f26/children-12-00837-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06ce/12293523/ecab31755f70/children-12-00837-g003.jpg

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