Benvegnù Giulia, Graffer Rudi, Lorusso Federico Maria, Ceccato Sofia, Tedesco Erika, Chiamulera Cristiano
Department of Diagnostics and Public Health, University of Verona, Verona, Italy.
Psychopharmacology (Berl). 2025 Jul 31. doi: 10.1007/s00213-025-06870-3.
Environmental enrichment (EE) is a nonpharmacological approach widely used in preclinical studies and only recently applied to humans using virtual reality (VR). Virtual EE has been shown to decrease basal cravings for smoking and palatable food; however, little is known about what processes are affected by EE. One hypothesis is that it may affect participants' emotional state (stress- relief hypothesis).
We aimed to investigate whether physiological parameters of stress response are modified by virtual EE by assessing heart rate variability (HRV) in healthy volunteers. Second, we explored psychological measures of affective and mood states associated to virtual EE and assessed the correlation of HRV to measures of locomotion and interaction in the virtual simulation.
Twenty healthy volunteers (11 men) were exposed to a virtual EE and Control Environment (CE), in counterbalancing order. HRV and participants' behavior were measured during VR exposure. Self-report measures of mood, arousal, pleasantness and immersion were also collected before and after VR.
Participants showed a significant increase in time-domain HRV (RMSSD), but not in frequency-domain (HF and LF/HF ratio) measures, and self-report measures (pleasantness, activation, positive mood and perception of immersion) in EE vs. CE. Positive correlations between the score of immersion in the VR simulation and HRV indexes emerged in EE scenario only.
The results showed an improvement in subjectively reported emotional state and an increase in parasympathetic component of HRV, suggesting that the mechanism underlying the EE effects found in this and previous work may be due to decreased stress, consistent with the "stress-relief" hypothesis.
环境富集(EE)是一种广泛应用于临床前研究的非药物方法,直到最近才通过虚拟现实(VR)应用于人类。虚拟环境富集已被证明可以减少对吸烟和美味食物的基本渴望;然而,关于环境富集影响哪些过程却知之甚少。一种假设是,它可能会影响参与者的情绪状态(压力缓解假设)。
我们旨在通过评估健康志愿者的心率变异性(HRV)来研究虚拟环境富集是否会改变应激反应的生理参数。其次,我们探索了与虚拟环境富集相关的情感和情绪状态的心理测量指标,并评估了心率变异性与虚拟模拟中的运动和互动测量指标之间的相关性。
20名健康志愿者(11名男性)以平衡顺序分别接触虚拟环境富集和对照环境(CE)。在虚拟现实暴露期间测量心率变异性和参与者的行为。还在虚拟现实暴露前后收集了情绪、唤醒、愉悦感和沉浸感的自我报告测量指标。
与对照环境相比,参与者在环境富集场景中时域心率变异性(RMSSD)显著增加,但频域(高频和低频/高频比值)测量指标以及自我报告测量指标(愉悦感、激活、积极情绪和沉浸感)没有增加。仅在环境富集场景中,虚拟现实模拟中的沉浸得分与心率变异性指标之间出现了正相关。
结果显示主观报告的情绪状态有所改善,心率变异性的副交感神经成分增加,这表明在本研究和之前的研究中发现的环境富集效应的潜在机制可能是由于压力降低,这与“压力缓解”假设一致。