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屏幕使用过程中前额叶血流动力学和情绪状态的变化:一项功能近红外光谱研究。

Changes in prefrontal hemodynamics and mood states during screen use: a functional near-infrared spectroscopy study.

作者信息

Fehring Daniel, Gaillard Alexandra, Mazzoli Emiliano, Rossell Susan, Dempsey Paddy, Wheeler Michael, Owen Neville, Dunstan David W, Hallgren Mats

机构信息

Turner Institute for Brain and Mental Health, School of Psychological Sciences, Monash University, Melbourne, Australia.

Addiction and Clinical Neurosciences Laboratory, Department of Health Sciences and Biostatistics, Swinburne University, Melbourne, Australia.

出版信息

Sci Rep. 2025 Aug 1;15(1):28181. doi: 10.1038/s41598-025-09360-w.

Abstract

Screen use has been associated with poor cognitive and mental health, yet few studies have examined its effects on brain activity. Our aims were to describe changes in brain activity and mood states following brief exposure to screen-based content; assess the feasibility of using functional near-infrared spectroscopy (fNIRS) to measure these effects; and gather preliminary data to inform future investigations. Twenty-seven young people (age = 21.5 ± 2.8 years; range = 18-25) completed six consecutive 3-min screen conditions in a psuedorandomized cross over design. All screen exposures were presented on an iPhone 12-Max while sitting. Hemodynamic changes in the dorsolateral prefrontal cortex (dlPFC) were measured continuously using fNIRS (Portalite Mk II). Changes in mood states (energy, tension, focus, happiness) were assessed before and after each condition. Condition exposure altered the hemodynamic response in the dlPFC, where oxygenated hemoglobin (HbO) increased more compared to baseline after exposure to social media (largest increase), gaming, and TV-viewing (smallest increase), respectively. Deoxygenated hemoglobin (HbR) and total hemoglobin (HbT) increased more following exposure to gaming (largest increase), social media, and TV-viewing (smallest increase), respectively. Both TV-viewing and gaming were associated with increased focus relative to baseline, whereas social media use was associated with decreased focus. Findings indicate that even short durations of screen use have measurable effects on brain regions involved in cognitive control, emotion, and social decision making. These effects are nuanced and context dependent, rather than universally beneficial or detrimental. fNIRS is a feasible method for measuring these effects.

摘要

使用电子屏幕已被证明与认知能力差和心理健康问题有关,但很少有研究探讨其对大脑活动的影响。我们的目的是描述在短暂接触基于屏幕的内容后大脑活动和情绪状态的变化;评估使用功能近红外光谱技术(fNIRS)测量这些影响的可行性;并收集初步数据为未来的研究提供参考。27名年轻人(年龄=21.5±2.8岁;范围=18-25岁)以伪随机交叉设计连续完成了六个3分钟的屏幕观看条件。所有屏幕内容均在坐着时通过iPhone 12-Max呈现。使用fNIRS(Portalite Mk II)连续测量背外侧前额叶皮层(dlPFC)的血流动力学变化。在每个条件前后评估情绪状态(活力、紧张、注意力、幸福感)变化。接触不同内容后改变了dlPFC的血流动力学反应,其中,接触社交媒体后(增幅最大)、游戏和看电视后(增幅最小),与基线相比,氧合血红蛋白(HbO)分别有更大幅度的增加。脱氧血红蛋白(HbR)和总血红蛋白(HbT)在接触游戏后(增幅最大)、社交媒体和看电视后(增幅最小)分别有更大幅度的增加。与基线相比,看电视和玩游戏都与注意力增加有关,而使用社交媒体则与注意力下降有关。研究结果表明,即使是短时间使用电子屏幕也会对参与认知控制、情绪和社会决策的脑区产生可测量的影响。这些影响是细微且依赖于具体情境的,并非普遍有益或有害。fNIRS是测量这些影响的一种可行方法。

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