• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在觅食搜索任务中利用眼睛和头部运动特征解码目标可辨别性和时间压力。

Decoding target discriminability and time pressure using eye and head movement features in a foraging search task.

作者信息

Ries Anthony J, Callahan-Flintoft Chloe, Madison Anna, Dankovich Louis, Touryan Jonathan

机构信息

Humans in Complex Systems, U.S. Army DEVCOM Army Research Laboratory, 7101 Mulberry Point Rd, Aberdeen Proving Ground, MD, 21005, USA.

Warfighter Effectiveness Research Center, U.S. Air Force Academy, Colorado Springs, CO, 80840, USA.

出版信息

Cogn Res Princ Implic. 2025 Aug 22;10(1):53. doi: 10.1186/s41235-025-00657-y.

DOI:10.1186/s41235-025-00657-y
PMID:40846822
Abstract

In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search task using a head-mounted display (HMD) with integrated eye tracking. Participants searched for targets among distractors under varying levels of target discriminability (easy vs. hard) and time pressure (low vs. high). As expected, behavioral results indicated that increased discrimination difficulty and greater time pressure negatively impacted performance, leading to slower response times and reduced d-prime. Support vector classifiers assigned a search condition, discriminability and time pressure, to each trial based on eye and head movement features. Combined eye and head features produced the most accurate classification model for capturing tasked-induced changes in search behavior, with the combined model outperforming those based on eye or head features alone. While eye features demonstrated strong predictive power, the inclusion of head features significantly enhanced model performance. Across the ensemble of eye metrics, fixation-related features were the most robust for classifying target discriminability, while saccadic-related features played a similar role for time pressure. In contrast, models constrained to head metrics emphasized global movement (amplitude, velocity) for classifying discriminability but shifted toward kinematic intensity (acceleration, jerk) in time pressure condition. Together these results speak to the complementary role of eye and head movements in understanding search behavior under changing task parameters.

摘要

在军事行动中,快速准确的决策至关重要,尤其是在视觉复杂且压力巨大的环境中。本研究调查了在虚拟现实(VR)中的自然射击场景下,眼睛和头部运动指标如何推断搜索行为的变化。31名参与者使用集成了眼动追踪功能的头戴式显示器(HMD)执行觅食搜索任务。参与者在不同程度的目标可辨别性(容易与困难)和时间压力(低与高)条件下,在干扰物中搜索目标。正如预期的那样,行为结果表明,辨别难度增加和时间压力增大对表现产生了负面影响,导致反应时间变慢和d'值降低。支持向量分类器根据眼睛和头部运动特征为每个试验分配一个搜索条件、可辨别性和时间压力。眼睛和头部特征相结合产生了用于捕捉任务诱导的搜索行为变化的最准确分类模型,该组合模型优于仅基于眼睛或头部特征的模型。虽然眼睛特征显示出强大的预测能力,但纳入头部特征显著提高了模型性能。在所有眼睛指标中,与注视相关的特征在对目标可辨别性进行分类时最为稳健,而与扫视相关的特征在时间压力条件下发挥了类似作用。相比之下,受限于头部指标的模型在对可辨别性进行分类时强调全局运动(幅度、速度),但在时间压力条件下转向运动强度(加速度、急动度)。这些结果共同说明了眼睛和头部运动在理解不断变化的任务参数下的搜索行为中的互补作用。

相似文献

1
Decoding target discriminability and time pressure using eye and head movement features in a foraging search task.在觅食搜索任务中利用眼睛和头部运动特征解码目标可辨别性和时间压力。
Cogn Res Princ Implic. 2025 Aug 22;10(1):53. doi: 10.1186/s41235-025-00657-y.
2
Naturalistic Eye Movement Tasks in Parkinson's Disease: A Systematic Review.帕金森病的自然主义眼动任务:系统评价。
J Parkinsons Dis. 2024;14(7):1369-1386. doi: 10.3233/JPD-240092.
3
Using Pupillometry in Virtual Reality as a Tool for Speech-in-Noise Research.在虚拟现实中使用瞳孔测量法作为噪声环境下语音研究的工具。
Ear Hear. 2025 Jul 2. doi: 10.1097/AUD.0000000000001692.
4
Prescription of Controlled Substances: Benefits and Risks管制药品的处方:益处与风险
5
Assessing Smooth Pursuit Eye Movements Using Eye-Tracking Technology in Patients with Schizophrenia Under Treatment: A Pilot Study.使用眼动追踪技术评估接受治疗的精神分裂症患者的平稳追踪眼动:一项初步研究。
Sensors (Basel). 2025 Aug 21;25(16):5212. doi: 10.3390/s25165212.
6
Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study.用于认知评估的视觉搜索、反应抑制和视觉短期记忆任务的虚拟现实游戏化:实验研究
JMIR Form Res. 2025 Jul 29;9:e65836. doi: 10.2196/65836.
7
Classification of finger movements through optimal EEG channel and feature selection.通过最优脑电图通道和特征选择对手指运动进行分类。
Front Hum Neurosci. 2025 Jul 16;19:1633910. doi: 10.3389/fnhum.2025.1633910. eCollection 2025.
8
Validation of an Automated Scoring Algorithm That Assesses Eye Exploration in a 3-Dimensional Virtual Reality Environment Using Eye-Tracking Sensors.一种使用眼动追踪传感器在三维虚拟现实环境中评估眼部探索的自动评分算法的验证。
Sensors (Basel). 2025 May 26;25(11):3331. doi: 10.3390/s25113331.
9
Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial.感觉运动不匹配对虚拟现实眩晕及用户体验的影响:一项随机试验中的年龄差异
J Neuroeng Rehabil. 2025 Jul 3;22(1):143. doi: 10.1186/s12984-025-01677-x.
10
Sexual Harassment and Prevention Training性骚扰与预防培训

本文引用的文献

1
Knowing where to go: Spatial memory guides eye and body movements in a naturalistic visual search task.知道往哪里去:空间记忆在自然视觉搜索任务中引导眼睛和身体的运动。
J Vis. 2024 Sep 3;24(9):1. doi: 10.1167/jov.24.9.1.
2
Saccade size predicts onset time of object processing during visual search of an open world virtual environment.扫视大小预测了在开放式虚拟环境中进行视觉搜索时目标处理的起始时间。
Neuroimage. 2024 Sep;298:120781. doi: 10.1016/j.neuroimage.2024.120781. Epub 2024 Aug 9.
3
A tutorial: Analyzing eye and head movements in virtual reality.
教程:分析虚拟现实中的眼动和头动。
Behav Res Methods. 2024 Dec;56(8):8396-8421. doi: 10.3758/s13428-024-02482-5. Epub 2024 Aug 8.
4
A Comparison of Head Movement Classification Methods.头部运动分类方法比较。
Sensors (Basel). 2024 Feb 16;24(4):1260. doi: 10.3390/s24041260.
5
Methods matter: Exploring how expectations influence common actions.方法很重要:探究期望如何影响常见行为。
iScience. 2024 Feb 1;27(3):109076. doi: 10.1016/j.isci.2024.109076. eCollection 2024 Mar 15.
6
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.比较头戴式显示器中动态揭示目标的注视、头部和控制器选择。
IEEE Trans Vis Comput Graph. 2023 Nov;29(11):4740-4750. doi: 10.1109/TVCG.2023.3320235. Epub 2023 Nov 2.
7
Multiple levels of mental attentional demand modulate peak saccade velocity and blink rate.多个层次的心理注意力需求会调节扫视峰值速度和眨眼频率。
Heliyon. 2022 Jan 22;8(1):e08826. doi: 10.1016/j.heliyon.2022.e08826. eCollection 2022 Jan.
8
A Case for Studying Naturalistic Eye and Head Movements in Virtual Environments.一项关于在虚拟环境中研究自然主义眼动和头部运动的案例。
Front Psychol. 2021 Dec 31;12:650693. doi: 10.3389/fpsyg.2021.650693. eCollection 2021.
9
Fixation classification: how to merge and select fixation candidates.注视分类:如何合并与选择注视候选对象。
Behav Res Methods. 2022 Dec;54(6):2765-2776. doi: 10.3758/s13428-021-01723-1. Epub 2022 Jan 12.
10
EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality.EHTask:从沉浸式虚拟现实中的眼睛和头部运动识别用户任务。
IEEE Trans Vis Comput Graph. 2023 Apr;29(4):1992-2004. doi: 10.1109/TVCG.2021.3138902. Epub 2023 Feb 28.