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一种使用眼动追踪传感器在三维虚拟现实环境中评估眼部探索的自动评分算法的验证。

Validation of an Automated Scoring Algorithm That Assesses Eye Exploration in a 3-Dimensional Virtual Reality Environment Using Eye-Tracking Sensors.

作者信息

Koren Or, Ioschpe Anais Di Via, Wilf Meytal, Dahly Bailasan, Ravona-Springer Ramit, Plotnik Meir

机构信息

Center of Advanced Technologies in Rehabilitation, Sheba Medical Center, Ramat Gan 52621, Israel.

Gray Faculty of Medical & Health Sciences, Tel Aviv University, Tel Aviv 69978, Israel.

出版信息

Sensors (Basel). 2025 May 26;25(11):3331. doi: 10.3390/s25113331.

Abstract

Eye-tracking studies in virtual reality (VR) deliver insights into behavioral function. The gold standard of evaluating gaze behavior is based on manual scoring, which is labor-intensive. Previously proposed automated eye-tracking algorithms for VR head mount display (HMD) were not validated against manual scoring, or tested in dynamic areas of interest (AOIs). Our study validates the accuracy of an automated scoring algorithm, which determines temporal fixation behavior on static and dynamic AOIs in VR, against subjective human annotation. The interclass-correlation coefficient (ICC) was calculated for the time of first fixation (TOFF) and total fixation duration (TFD), in ten participants, each presented with 36 static and dynamic AOIs. High ICC values (≥0.982; < 0.0001) were obtained when comparing the algorithm-generated TOFF and TFD to the raters' annotations. In sum, our algorithm is accurate in determining temporal parameters related to gaze behavior when using HMD-based VR. Thus, the significant time required for human scoring among numerous raters can be rendered obsolete with a reliable automated scoring system. The algorithm proposed here was designed to sub-serve a separate study that uses TOFF and TFD to differentiate apathy from depression in those suffering from Alzheimer's dementia.

摘要

虚拟现实(VR)中的眼动追踪研究为行为功能提供了深入见解。评估注视行为的金标准是基于人工评分,这是一项劳动密集型工作。先前提出的用于VR头戴式显示器(HMD)的自动眼动追踪算法未针对人工评分进行验证,也未在动态感兴趣区域(AOI)中进行测试。我们的研究针对主观人工标注验证了一种自动评分算法的准确性,该算法可确定VR中静态和动态AOI上的时间注视行为。计算了十名参与者在首次注视时间(TOFF)和总注视持续时间(TFD)方面的组内相关系数(ICC),每位参与者都展示了36个静态和动态AOI。将算法生成的TOFF和TFD与评分者的标注进行比较时,获得了较高的ICC值(≥0.982;<0.0001)。总之,我们的算法在使用基于HMD的VR确定与注视行为相关的时间参数时是准确的。因此,可靠的自动评分系统可以使众多评分者进行人工评分所需的大量时间过时。这里提出的算法旨在辅助一项单独的研究,该研究使用TOFF和TFD来区分阿尔茨海默病痴呆患者的冷漠与抑郁。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/94c0/12158043/1b2e8ff40b43/sensors-25-03331-g001.jpg

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