Piccardi Laura, Massidda Marcello, Travaglini Laura, Pescarin Sofia, Giancola Marco, Palmiero Massimiliano, Deflorian Matteo, Apollaro Sabrina, Lista Roberta, Nori Raffaella
Department of Psychology, Sapienza University of Rome, 00185 Rome, Italy.
IRCCS San Raffaele Cassino, 03043 Cassino, Italy.
Brain Sci. 2025 Aug 11;15(8):852. doi: 10.3390/brainsci15080852.
BACKGROUND/OBJECTIVES: The use of virtual reality (VR) solutions in design has rapidly increased globally. However, it remains unclear to what extent these technologies enhance people's cognitive abilities. Understanding the impact of such technologies is essential for assessing their validity and effectiveness. In this controlled study, we investigated how HMD and non-immersive VR museum environments affect the ability to learn about the environment and the perception of the experience.
A total of 87 college students (46 females) were randomly assigned to either HMD or non-immersive VR museum environments. Subsequently, they had to answer questions related to the sense of immersion and pleasantness of the museum experience, as well as their willingness to repeat similar museum experiences.
The results indicated that the HMD setting was preferred for its greater sense of immersion, pleasantness, and intention to repeat a similar experience.
The data are discussed in the context of fostering appreciation and promoting the preservation of cultural heritage.
背景/目的:虚拟现实(VR)解决方案在设计领域的应用在全球范围内迅速增加。然而,这些技术在多大程度上能提高人们的认知能力仍不清楚。了解此类技术的影响对于评估其有效性至关重要。在这项对照研究中,我们调查了头戴式显示器(HMD)和非沉浸式VR博物馆环境如何影响了解环境的能力以及对体验的感知。
总共87名大学生(46名女性)被随机分配到HMD或非沉浸式VR博物馆环境中。随后,他们必须回答与博物馆体验的沉浸感、愉悦感以及重复类似博物馆体验的意愿相关的问题。
结果表明,HMD设置因其更强的沉浸感、愉悦感和重复类似体验的意愿而更受青睐。
在培养文化遗产鉴赏力和促进文化遗产保护的背景下对数据进行了讨论。