Chang Yu-Chia, Yang Cheng-Chia
Department of Long-Term Care, College of Health and Nursing, National Quemoy University, Kinmen County 892009, Taiwan.
Department of Healthcare Administration, College of Medical and Health Science, Asia University, Taichung 413305, Taiwan.
Behav Sci (Basel). 2024 Sep 6;14(9):781. doi: 10.3390/bs14090781.
This study investigates the mechanisms of virtual reality (VR) tourism's impact on the well-being of residents in long-term care facilities (LTCFs). It aims to understand how presence and flow during VR experiences can enhance well-being. This experimental study used a quantitative approach with structured questionnaires to investigate VR experiences among LTCF residents in Taiwan. After obtaining ethical approval, 145 eligible participants from four LTCFs completed a full five-week VR tourism experience. Data collection took place from June to November 2022. This study employed Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS software to analyze the causal relationships between latent variables. The results confirm that the more vivid the virtual reality image (β = 0.240, < 0.05), the more immersive the experience (β = 0.267, < 0.05), the greater the ability to control the experience (β = 0.465, < 0.001), and the greater the ability to stimulate curiosity during the experience (β = 0.290, < 0.05), the greater the sense of presence. Increased presence leads to user engagement and a state of flow (β = 0.556, < 0.001), which is essential for personal hedonia (β = 0.453, < 0.001) and eudaimonia (β = 0.220, < 0.001). This study elucidates the mechanisms through which VR tourism experiences enhance well-being among LTCF residents, emphasizing the critical roles of presence and flow in promoting both hedonic and eudaimonic dimensions of well-being.
本研究探讨虚拟现实(VR)旅游对长期护理机构(LTCF)居民幸福感的影响机制。其旨在了解VR体验过程中的临场感和心流如何提升幸福感。这项实验研究采用定量方法,通过结构化问卷来调查台湾LTCF居民的VR体验。在获得伦理批准后,来自四个LTCF的145名符合条件的参与者完成了为期五周的完整VR旅游体验。数据收集于2022年6月至11月进行。本研究使用Smart PLS软件的偏最小二乘结构方程模型(PLS-SEM)来分析潜在变量之间的因果关系。结果证实,虚拟现实图像越生动(β = 0.240,<0.05),体验越身临其境(β = 0.267,<0.05),控制体验的能力越强(β = 0.465,<0.001),体验过程中激发好奇心的能力越强(β = 0.290,<0.05),临场感就越强。临场感的增强会导致用户参与度和心流状态(β = 0.556,<0.001),这对个人享乐主义(β = 0.453,<0.001)和自我实现幸福(β = 0.220,<0.001)至关重要。本研究阐明了VR旅游体验提升LTCF居民幸福感的机制,强调了临场感和心流在促进幸福感的享乐主义和自我实现幸福维度方面所起 的关键作用。