Khaiyam Abdullah, Battersby Lucy, Porter Ellie, de Oliveira Ana Correia, Sadiq Soban
Kent and Medway Medical School, University of Kent, Canterbury, UK.
Pharmacol Res Perspect. 2025 Oct;13(5):e70170. doi: 10.1002/prp2.70170.
The Meta Horizon Workroom (MHW) provides an immersive environment for team-based learning (TBL). This study evaluated its effectiveness in teaching pharmacology, emphasizing engagement, collaboration, and learning, aiming to assess the potential of MHW in enhancing the learning experience. A pilot study was conducted with Kent and Medway Medical School (KMMS) Year 4 medical students using Meta Quest 2 virtual reality (VR) headsets. Students participated in a virtual TBL session via MHW after a preparatory phase that included studying assigned materials. The session centered on an application exercise, which forms the core of TBL, and focused on solving a pharmacology-focused case scenario. Data collection involved 5-point Likert-scale and open-ended questions. Descriptive and thematic analyses were performed to assess levels of engagement, collaboration, and learning of pharmacology concepts. Quantitative data indicated that 5 of the 7 participants found the MHW TBL approach more engaging than traditional TBL methods. Furthermore, 6 of the 7 viewed the platform as a potential game-changer for pharmacology education due to its interactive features. Qualitative feedback emphasized the benefits of interactive tools, peer-to-peer learning, and easy access to resources during discussions. However, some challenges, including technical issues during the session, were reported. The findings demonstrate the transformative potential of MHW for pharmacology education, offering an engaging, collaborative, and innovative learning platform. While technical challenges need addressing, this pilot study underscores the value of integrating VR into medical education. This foundational work highlights the promise of immersive virtual environments in revolutionizing pharmacology teaching.
元视野工作室(MHW)为基于团队的学习(TBL)提供了一个沉浸式环境。本研究评估了其在药理学教学中的有效性,重点关注参与度、协作和学习,旨在评估MHW在提升学习体验方面的潜力。一项试点研究在肯特和梅德韦医学院(KMMS)的四年级医学生中开展,使用了Meta Quest 2虚拟现实(VR)头显。在包括学习指定材料的准备阶段之后,学生们通过MHW参与了一次虚拟TBL课程。该课程以应用练习为中心,这是TBL的核心内容,重点是解决一个以药理学为重点的案例场景。数据收集涉及5级李克特量表和开放式问题。进行了描述性和主题分析,以评估药理学概念的参与度、协作度和学习水平。定量数据表明,7名参与者中有5人认为MHW的TBL方法比传统TBL方法更具吸引力。此外,7人中有6人认为该平台因其交互功能而有可能改变药理学教育。定性反馈强调了交互工具、 peer-to-peer学习以及在讨论期间易于获取资源的好处。然而,也报告了一些挑战,包括课程期间的技术问题。研究结果证明了MHW在药理学教育方面的变革潜力,提供了一个引人入胜、协作性强且创新的学习平台。虽然技术挑战需要解决,但这项试点研究强调了将VR整合到医学教育中的价值。这项基础性工作凸显了沉浸式虚拟环境在革新药理学教学方面的前景。