Yen Hsin-Yen, Chiu Huei-Ling, Huang Hao-Yun
School of Gerontology and Long-Term Care, College of Nursing, Taipei Medical University, Taipei, Taiwan.
International PhD Program in Gerontology and Long-Term Care, College of Nursing, Taipei Medical University, Taipei, Taiwan.
Int J Obes (Lond). 2025 Sep 6. doi: 10.1038/s41366-025-01782-w.
Obesity is an important public health issue. Virtual reality provides an opportunity to increase benefits of traditional exercise programs with more immersive, interactive, and enjoyable experiences for weight control.
This study aimed to explore the efficacy of virtual reality-enhanced exergames for obesity-related outcomes, including body weight, body mass index, body fat, and waist circumference.
Six electronic databases, including PubMed, Embase, Scopus, Web of Science, Medline, and CINAHL Plus, were searched for randomized controlled trials. A systematic review and meta-analysis were conducted using a random-effects model. In total, 12 qualified studies were selected for both qualitative and quantitative syntheses.
Virtual reality-enhanced exergames exerted small significant effects on improving body weight, body mass index, and body fat percentage. Low heterogeneity and no significant publication bias were found among the studies.
Creating an immersive virtual world is an interesting and effective strategy for users to engage in physical activity. Virtual reality-enhanced exergames are recommended for weight control and obesity prevention across populations.
肥胖是一个重要的公共卫生问题。虚拟现实为增加传统锻炼计划的益处提供了机会,能带来更具沉浸感、互动性和趣味性的体重控制体验。
本研究旨在探讨虚拟现实增强型运动游戏对肥胖相关指标(包括体重、体重指数、体脂和腰围)的疗效。
检索了六个电子数据库,包括PubMed、Embase、Scopus、Web of Science、Medline和CINAHL Plus,以查找随机对照试验。使用随机效应模型进行系统评价和荟萃分析。总共选择了12项合格研究进行定性和定量综合分析。
虚拟现实增强型运动游戏在改善体重、体重指数和体脂百分比方面产生了微小但显著的效果。研究之间发现低异质性且无显著发表偏倚。
创建一个沉浸式虚拟世界是让用户参与体育活动的一种有趣且有效的策略。建议在人群中使用虚拟现实增强型运动游戏来控制体重和预防肥胖。