Accardi Sebastiano, Campo Carmelo, Bilucaglia Marco, Zito Margherita, Caccamo Margherita, Russo Vincenzo
Department of Business, Law, Economics and Consumer Behaviour "Carlo A. Ricciardi", Università IULM, 20143 Milan, Italy.
Behavior and Brain Lab IULM-Neuromarketing Research Center, Università IULM, 20143 Milan, Italy.
Behav Sci (Basel). 2025 Sep 11;15(9):1241. doi: 10.3390/bs15091241.
Augmented Reality (AR) is a technology adopted by brands to innovate packaging and improve communication with consumers. Companies integrate AR features into their packaging, choosing between different approaches. However, it is still unclear how different AR typologies can influence consumers' perceptions during the interaction. For this purpose, this exploratory study aims to analyze the differences between two types of AR-static vs. immersive-applied to packaging, evaluating their impact and effectiveness on consumers. A within-subjects design, on a sample of 20 participants, was employed using neuroscientific techniques (electroencephalography, heart rate, and skin conductance) to explore the cognitive and emotional engagement based on the AR interaction, as well as self-report measures (Augmented Reality Immersion, Perceived Informativeness and Authenticity). Neurophysiological findings indicated that the immersive AR application elicited a greater emotional and partially cognitive engagement, as well as a higher perceived immersion, according to self-reports. The study's findings offer a deeper understanding of how consumers' perceptions can change in response to different types of AR content. Although AR is not yet widely accessible as a marketing tool for brands, its growing technological feasibility makes it relevant to know its potential effects on consumers. Thus, this study will offer useful insights for companies to direct their investments toward AR applications in marketing campaigns.
增强现实(AR)是一种被品牌采用的技术,用于创新包装并改善与消费者的沟通。公司将AR功能集成到他们的包装中,在不同的方法之间进行选择。然而,不同类型的AR在交互过程中如何影响消费者的认知仍不清楚。为此,这项探索性研究旨在分析应用于包装的两种AR类型——静态AR与沉浸式AR——之间的差异,评估它们对消费者的影响和效果。采用了一项针对20名参与者的样本的被试内设计,使用神经科学技术(脑电图、心率和皮肤电传导)来探索基于AR交互的认知和情感参与,以及自我报告测量(增强现实沉浸感、感知信息性和真实性)。神经生理学研究结果表明,根据自我报告,沉浸式AR应用引发了更大的情感和部分认知参与,以及更高的感知沉浸感。该研究的结果有助于更深入地理解消费者的认知如何因不同类型的AR内容而发生变化。尽管AR作为一种品牌营销工具尚未广泛普及,但其不断增长的技术可行性使得了解其对消费者的潜在影响变得很有必要。因此,这项研究将为公司在营销活动中指导其对AR应用的投资提供有用的见解。