Vaughan C L
Exerc Sport Sci Rev. 1984;12:373-416.
This chapter has covered some important aspects of the computer simulation of human motion in sports biomechanics. First the definition and the advantages and limitations of computer simulation were discussed; second, research on various sporting activities were reviewed. These activities included basic movements, aquatic sports, track and field athletics, winter sports, gymnastics, and striking sports. This list was not exhaustive and certain material has, of necessity, been omitted. However, it was felt that a sufficiently broad and interesting range of activities was chosen to illustrate both the advantages and the pitfalls of simulation. It is almost a decade since Miller [53] wrote a review chapter similar to this one. One might be tempted to say that things have changed radically since then--that computer simulation is now a widely accepted and readily applied research tool in sports biomechanics. This is simply not true, however. Biomechanics researchers still tend to emphasize the descriptive type of study, often unfortunately, when a little theoretical explanation would have been more helpful [29]. What will the next decade bring? Of one thing we can be certain: The power of computers, particularly the readily accessible and portable microcomputer, will expand beyond all recognition. The memory and storage capacities will increase dramatically on the hardware side, and on the software side the trend will be toward "user-friendliness." It is likely that a number of software simulation packages designed specifically for studying human motion [31, 96] will be extensively tested and could gain wide acceptance in the biomechanics research community. Nevertheless, a familiarity with Newtonian and Lagrangian mechanics, optimization theory, and computers in general, as well as practical biomechanical insight, will still be a prerequisite for successful simulation models of human motion. Above all, the biomechanics researcher will still have to bear in mind that his or her model is merely a simplified representation of the real-world system and, as such, has certain limitations. In conclusion, it is evident that the path we have followed has been an interesting and varied one. The way ahead looks equally interesting and diverse, and we can certainly look forward with confidence to the exciting challenges and benefits that computer simulation of human motion will bring.
本章涵盖了运动生物力学中人体运动计算机模拟的一些重要方面。首先讨论了计算机模拟的定义、优点和局限性;其次,回顾了对各种体育活动的研究。这些活动包括基本动作、水上运动、田径、冬季运动、体操和搏击运动。这份清单并不详尽,必然遗漏了某些内容。然而,人们认为选择了足够广泛且有趣的一系列活动来阐明模拟的优点和陷阱。自米勒[53]撰写与本章类似的综述章节以来,差不多已有十年了。有人可能会想说,从那时起情况已经发生了根本性的变化——计算机模拟现在是运动生物力学中一种被广泛接受且易于应用的研究工具。然而,事实并非如此。生物力学研究人员仍然倾向于强调描述性的研究类型,不幸的是,很多时候稍微进行一些理论解释会更有帮助[29]。未来十年会带来什么呢?有一点我们可以确定:计算机的能力,尤其是易于获取和便携的微型计算机,将发展到难以想象的程度。硬件方面,内存和存储容量将大幅增加,而软件方面的趋势将是朝着“用户友好性”发展。可能会有一些专门为研究人体运动而设计的软件模拟包[31, 96]得到广泛测试,并在生物力学研究界获得广泛认可。尽管如此,熟悉牛顿力学和拉格朗日力学、优化理论以及一般的计算机知识,以及具备实际的生物力学洞察力,对于成功建立人体运动模拟模型来说仍然是必不可少的。最重要的是,生物力学研究人员仍然必须牢记,他或她的模型仅仅是现实世界系统的简化表示,因此具有一定的局限性。总之,很明显我们所走过的道路既有趣又多样。前方的道路看起来同样有趣且多样,我们当然可以满怀信心地期待人体运动计算机模拟将带来的令人兴奋的挑战和益处。