DiMattia B V, Kesner R P
J Exp Psychol Anim Behav Process. 1984 Oct;10(4):557-63.
Rats were trained to remember lists of five arms on an Olton eight-arm radial maze. A forced-choice memory recognition test procedure was used which required the animal to choose between an arm previously visited during the study phase of a trial and an arm not visited. To receive additional food reinforcement, 10 animals were required to return to the previously visited arm (win-stay) and 10 animals were required to choose the novel, unvisited arm (win-shift). In this way, a direct comparison was made between the serial position curves (SPCs) generated by win-stay trained and win-shift trained animals. The results indicated that only win-stay trained animals produced the classical U-shaped SPC, which included significant primacy and recency effects. Win-shift subjects showed only recency effects. These findings are discussed in terms of differential processing requirements for the two procedures. It is suggested that the win-stay rule necessitates relatively more effortful, elaborative processing than does the win-shift rule, which is used automatically.
大鼠在奥尔顿八臂放射状迷宫中接受训练,以记住包含五个臂的列表。采用了一种强制选择记忆识别测试程序,要求动物在试验学习阶段之前访问过的臂和未访问过的臂之间进行选择。为了获得额外的食物强化,10只动物被要求返回之前访问过的臂(赢则停留),10只动物被要求选择新的、未访问过的臂(赢则转换)。通过这种方式,对赢则停留训练和赢则转换训练的动物产生的系列位置曲线(SPC)进行了直接比较。结果表明,只有赢则停留训练的动物产生了经典的U形SPC,其中包括显著的首因效应和近因效应。赢则转换的受试者仅表现出近因效应。根据这两种程序的不同处理要求对这些发现进行了讨论。有人认为,与自动使用的赢则转换规则相比,赢则停留规则需要相对更多的努力和精细处理。