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视觉场景构图对恒河猴扫视眼动潜伏期的影响。

The effects of visual scene composition on the latency of saccadic eye movements of the rhesus monkey.

作者信息

McPeek R M, Schiller P H

机构信息

Department of Psychology, Harvard University, Cambridge, MA 02138.

出版信息

Vision Res. 1994 Sep;34(17):2293-305. doi: 10.1016/0042-6989(94)90108-2.

Abstract

This study examined how variations in the visual scene affect the generation of bimodal saccadic latency distributions, the first mode of which is called the population of "express saccades". The surface media used to make stimuli visible and the composition of the background were varied to determine the conditions under which express saccades can be generated in rhesus monkeys. The results show that express saccades to singly presented targets can readily be elicited when the stimuli are made visible by virtue of either luminance contrast, color contrast or motion cues. Express saccades are rarely obtained when stimuli are made visible by virtue of only stereoscopic depth or texture cues. Express saccades can, however, be elicited using random-dot stereograms or textures when luminance or chrominance information is added to the target. When single target stimuli are presented simultaneously with a set of non-target stimuli, express saccades are for the most part prevented unless either the non-target stimuli are near threshold or their numerosity is very high, in which case they form a texture-like array. However, when the non-target stimuli are continuously present in the display, express saccades reemerge. These findings suggest that express saccades are not unique to experimental situations in which only a single stimulus appears on an otherwise homogeneous surface; they can readily be generated as long as the target stimulus is made visible by virtue of luminance, chrominance, motion or a combination of more than one surface medium and as long as the target does not appear concurrently with a salient group of other non-target stimuli.

摘要

本研究考察了视觉场景的变化如何影响双峰扫视潜伏期分布的产生,其中第一种模式被称为“快速扫视”群体。改变用于使刺激可见的表面介质以及背景的组成,以确定在恒河猴中产生快速扫视的条件。结果表明,当刺激通过亮度对比、颜色对比或运动线索变得可见时,对单独呈现的目标的快速扫视很容易被诱发。当刺激仅通过立体深度或纹理线索变得可见时,很少能获得快速扫视。然而,当亮度或色度信息添加到目标上时,使用随机点立体图或纹理可以诱发快速扫视。当单个目标刺激与一组非目标刺激同时呈现时,快速扫视在很大程度上会被阻止,除非非目标刺激接近阈值或者它们的数量非常多,在这种情况下它们形成类似纹理的阵列。然而,当非目标刺激持续出现在显示器中时,快速扫视会再次出现。这些发现表明,快速扫视并非仅出现在单一刺激出现在均匀表面的实验情境中;只要目标刺激通过亮度、色度、运动或多种表面介质的组合变得可见,并且只要目标不同时与一组显著的其他非目标刺激出现,快速扫视就很容易产生。

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