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基于纹理和运动线索组合的深度感知扰动分析。

A perturbation analysis of depth perception from combinations of texture and motion cues.

作者信息

Young M J, Landy M S, Maloney L T

机构信息

Psychology Department, New York University, NY 10003.

出版信息

Vision Res. 1993 Dec;33(18):2685-96. doi: 10.1016/0042-6989(93)90228-o.

Abstract

We examined how depth information from two different cue types (object motion and texture gradient) is integrated into a single estimate in human vision. Two critical assumptions of a recent model of depth cue combination (termed modified weak fusion) were tested. The first assumption is that the overall depth estimate is a weighted linear combination of the estimates derived from the individual cues, after initial processing needed to bring them to a common format. The second assumption is that the weight assigned to a cue reflects the apparent reliability of that cue in a particular scene. By this account, the depth combination rule is linear and dynamic, changing in a predictable fashion in response to the particular scene and viewing conditions. A novel procedure was used to measure the weights assigned to the texture and motion cues across experimental conditions. This procedure uses a type of perturbation analysis. The results are consistent with the weighted linear combination rule. In addition, when either cue is corrupted by added noise, the weighted linear combination rule shifts in favor of the uncontaminated cue.

摘要

我们研究了来自两种不同线索类型(物体运动和纹理梯度)的深度信息如何在人类视觉中整合为单一估计值。对深度线索组合的一个近期模型(称为修正弱融合)的两个关键假设进行了测试。第一个假设是,在将各个线索进行初步处理以使其具有共同格式之后,总体深度估计值是从各个线索得出的估计值的加权线性组合。第二个假设是,分配给某个线索的权重反映了该线索在特定场景中的表观可靠性。据此,深度组合规则是线性且动态的,会根据特定场景和观察条件以可预测的方式变化。采用了一种新颖的程序来测量在不同实验条件下分配给纹理和运动线索的权重。该程序使用了一种扰动分析类型。结果与加权线性组合规则一致。此外,当任何一个线索被添加的噪声破坏时,加权线性组合规则会向有利于未受污染线索的方向转变。

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