Curran W, Johnston A
Department of Psychology, University College London, England.
Vision Res. 1994 Jul;34(14):1863-74. doi: 10.1016/0042-6989(94)90310-7.
One of the first attempts to develop a formal model of depth cue integration is to be found in Maloney and Landy's [(1989) Proceedings of the SPIE: Visual communications and image processing, Part 2 (pp. 1154-1163)] "human depth combination rule". They advocate that the combination of depth cues by the visual system is best described by a weighted linear model. The present experiments tested whether the linear combination rule applies to the integration of texture and shading. As would be predicted by a linear combination rule, the weight assigned to the shading cue did not vary as a function of its curvature value. However, the weight assigned to the texture cue varied systematically as a function of the curvature values of both cues. Here we describe a non-linear model which provides a better fit to the data. Redescribing the stimuli in terms of depth rather than curvature reduced the goodness of fit for all models tested. These results support the hypothesis that the locus of cue integration is a curvature map, rather than a depth map. We conclude that the linear combination rule does not generalize to the integration of shading and texture, and that for these cues it is likely that integration occurs after the recovery of surface curvature.
最早尝试开发深度线索整合形式模型的研究之一见于马隆尼和兰迪([1989年,《国际光学工程学会汇刊:视觉通信与图像处理,第2部分》(第1154 - 1163页)])的“人类深度组合规则”。他们主张视觉系统对深度线索的组合最好用加权线性模型来描述。本实验测试了线性组合规则是否适用于纹理和明暗的整合。正如线性组合规则所预测的那样,赋予明暗线索的权重并不随其曲率值而变化。然而,赋予纹理线索的权重却随着两种线索的曲率值而系统地变化。在此我们描述一种非线性模型,它能更好地拟合数据。用深度而非曲率来重新描述刺激会降低所有测试模型的拟合优度。这些结果支持了这样一种假设,即线索整合的位点是曲率图,而非深度图。我们得出结论,线性组合规则不能推广到明暗和纹理的整合,对于这些线索,整合可能发生在表面曲率恢复之后。