Boroń J, Zyss T
Oddzialu Psychiatrii Dzieci i Młodziezy, Wojewódzkiego Specjalistycznego Szpitala Dzieciecego w Krakowie.
Psychiatr Pol. 1996 Mar-Apr;30(2):267-79.
The article presents the results of the first stage of our own research on the popularization of computer games among adolescents. A questionnaire was filled by 2678 class one pupils of secondary schools (born in 1979). The investigations were aimed at selecting a group of secondary school pupils particularly interested in computers and computer games. The investigations proved that the problem of computer games playing regards more than a half of the school pupils population we examined. There are twice as many boys as girls among the computer games players. Also, boys have better knowledge of computer games, they start to play at a younger age, devote more time to playing these games. The most popular hardware are Amiga or IBM compatible PCs. As many as 3/4 of computer games players have their own computers. The most significant information was the data concerning the time devoted to playing, both daily and weekly. The investigations show that boys spend much more time playing computer games than girls do. The selected group of pupils will undergo detailed clinical as well as psychological examination.
本文介绍了我们自己关于青少年中电脑游戏普及情况的第一阶段研究结果。2678名中学一年级学生(出生于1979年)填写了问卷。调查旨在挑选出一群对电脑和电脑游戏特别感兴趣的中学生。调查证明,玩电脑游戏的问题涉及我们所调查的超过一半的学生群体。在玩电脑游戏的人群中,男孩数量是女孩的两倍。此外,男孩对电脑游戏了解得更多,他们开始玩游戏的年龄更小,投入更多时间玩这些游戏。最受欢迎的硬件是阿米加电脑或与IBM兼容的个人电脑。多达四分之三的电脑游戏玩家有自己的电脑。最重要的信息是关于每日和每周玩游戏时间的数据。调查显示,男孩玩电脑游戏的时间比女孩多得多。选定的学生群体将接受详细的临床以及心理检查。