Cutzu F, Edelman S
Department of Applied Mathematics and Computer Science, Weizmann Institute of Science, Rehovot, Israel.
Proc Natl Acad Sci U S A. 1996 Oct 15;93(21):12046-50. doi: 10.1073/pnas.93.21.12046.
Efficient and reliable classification of visual stimuli requires that their representations reside a low-dimensional and, therefore, computationally manageable feature space. We investigated the ability of the human visual system to derive such representations from the sensory input-a highly nontrivial task, given the million or so dimensions of the visual signal at its entry point to the cortex. In a series of experiments, subjects were presented with sets of parametrically defined shapes; the points in the common high-dimensional parameter space corresponding to the individual shapes formed regular planar (two-dimensional) patterns such as a triangle, a square, etc. We then used multidimensional scaling to arrange the shapes in planar configurations, dictated by their experimentally determined perceived similarities. The resulting configurations closely resembled the original arrangements of the stimuli in the parameter space. This achievement of the human visual system was replicated by a computational model derived from a theory of object representation in the brain, according to which similarities between objects, and not the geometry of each object, need to be faithfully represented.
对视觉刺激进行高效且可靠的分类,要求其表征存在于一个低维且因此在计算上易于处理的特征空间中。我们研究了人类视觉系统从感官输入中导出此类表征的能力——鉴于视觉信号在进入皮层时具有约百万维的维度,这是一项极不平凡的任务。在一系列实验中,向受试者呈现参数定义的形状集;与各个形状相对应的公共高维参数空间中的点形成规则的平面(二维)图案,如三角形、正方形等。然后,我们使用多维缩放将形状排列成平面配置,这由它们通过实验确定的感知相似性决定。所得配置与刺激在参数空间中的原始排列非常相似。人类视觉系统的这一成果被一个基于大脑中物体表征理论推导出来的计算模型所复制,根据该理论,物体之间的相似性而非每个物体的几何形状需要被如实表征。