Suppr超能文献

视觉框架对手臂运动终点准确性和轨迹规范的差异影响。

Differential influence of the visual framework on end point accuracy and trajectory specification of arm movements.

作者信息

Toni I, Gentilucci M, Jeannerod M, Decety J

机构信息

INSERM U94, Bron, France.

出版信息

Exp Brain Res. 1996 Oct;111(3):447-54. doi: 10.1007/BF00228734.

Abstract

In this study the influence of visual scene on both arm end point accuracy and spatial path kinematics was evaluated. Eight subjects, immersed in a virtual environment, were required to point to one of ten targets located at two distances and in five directions. Targets were presented in frameworks of different complexity. The simplest framework was constituted by a uniform background, the most complex framework was constituted by a perspective-arranged grid. In the other two conditions it consisted of lines having a direction parallel to either the subject's sagittal or frontal body axis. Movements were executed without vision of both target and framework. The results showed that pointing movements were hypometric in all conditions. No difference in end point localization was observed between movements executed after presentation of the simplest and the most complex scenes. However, hypometria significantly increased when the scene was formed by lines parallel to the subject's sagittal axis. Visual information on the scene was also used to specify hand path parameters. Trajectory curvature increased with decreasing complexity of the framework. Correspondingly, the pointing kinematics varied. Taken together, these results suggest that visual analysis of cues surrounding the target can influence both target localisation and hand path planning. However, scene complexity is directly related only to determining trajectory curvature. We conclude that planning an arm movement consists of at least two processes: target localisation and hand path specification. Environmental visual cues forming the scene are taken into account differently during the two processes.

摘要

在本研究中,评估了视觉场景对手臂端点准确性和空间路径运动学的影响。八名受试者沉浸在虚拟环境中,被要求指向位于两个距离和五个方向的十个目标中的一个。目标呈现于不同复杂度的框架中。最简单的框架由均匀背景构成,最复杂的框架由透视排列的网格构成。在另外两种情况下,它由与受试者矢状轴或额状轴平行的线条组成。运动是在看不到目标和框架的情况下执行的。结果表明,在所有条件下指向运动都短于目标距离。在呈现最简单和最复杂场景后执行的运动之间,未观察到端点定位的差异。然而,当场景由与受试者矢状轴平行的线条构成时,短距显著增加。关于场景的视觉信息也被用于指定手部路径参数。轨迹曲率随着框架复杂度的降低而增加。相应地,指向运动学也有所变化。综上所述,这些结果表明,对目标周围线索的视觉分析可以影响目标定位和手部路径规划。然而,场景复杂度仅直接与确定轨迹曲率相关。我们得出结论,规划手臂运动至少包括两个过程:目标定位和手部路径指定。在这两个过程中,构成场景的环境视觉线索被以不同方式考虑。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验