Ripoll H, Latiri I
Faculté des Sciences du Sport, Université de Poitiers, Paris, France.
J Sports Sci. 1997 Dec;15(6):573-80. doi: 10.1080/026404197367001.
The aim of this study was to examine the effect of intensive practice in table tennis on perceptual coincident timing. The main question was whether the perceptual demands encountered in fast ball sports produce modifications of the perceptual visual system. Expert table tennis players and novices were compared in a perceptual task which consisted of estimating, by pressing a key, the arrival of a moving stimulus at a target. The stimulus, which was presented either at constant velocity or at constant deceleration, reproduced as closely as possible the natural visual demands encountered in table tennis. The difference between the time of response and the time of arrival of the stimulus at a target position was measured over 40 trials for each of the 16 participants. The results showed no effect of expertise under the constant-velocity condition but an effect under the decelerative condition, indicating that experts were less trajectory-dependent than novices. This result was interpreted as reflecting a better adaptation of the perceptual system of experts to the constraints encountered during table tennis and specifically to the perceptual demands resulting from varied and decelerated ball trajectories. Finally, some limitations of the coincidence anticipation procedure are highlighted, concerning its use in practical settings for evaluating athletes or detecting sport talents, and the need for the simulation conditions during testing to reproduce as closely as possible the perceptual demands of real life is discussed.
本研究的目的是检验乒乓球强化练习对感知同步计时的影响。主要问题是快速球类运动中遇到的感知需求是否会对感知视觉系统产生改变。在一项感知任务中对专业乒乓球运动员和新手进行了比较,该任务包括通过按键来估计移动刺激物到达目标的时间。刺激物以恒定速度或恒定减速呈现,尽可能重现乒乓球运动中自然的视觉需求。在16名参与者中的每一位的40次试验中,测量反应时间与刺激物到达目标位置时间之间的差异。结果表明,在恒定速度条件下专业技能没有影响,但在减速条件下有影响,这表明专家比新手对轨迹的依赖性更小。这一结果被解释为反映了专家的感知系统对乒乓球运动中遇到的限制,特别是对由变化和减速的球轨迹产生的感知需求有更好的适应性。最后,强调了同步预期程序在用于评估运动员或检测运动天赋的实际环境中的一些局限性,并讨论了测试期间模拟条件尽可能重现现实生活中感知需求的必要性。