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配对形成对性别之战的影响:迈向更现实的博弈动态

What pair formation can do to the battle of the sexes: towards more realistic game dynamics.

作者信息

Mylius S D

机构信息

Institute of Evolutionary and Ecological Sciences, Leiden University, P.O. Box 9516, 2300 RA Leiden, The Netherlands.

出版信息

J Theor Biol. 1999 Apr 21;197(4):469-85. doi: 10.1006/jtbi.1998.0889.

Abstract

In the various dynamic models of Dawkin's Battle of the Sexes, payoff matrices serve as the basic ingredients for the specification of a game-dynamic model. Here I model the sex war mechanistically, by expressing the costs of raising the offspring and performing a prolonged courtship via a time delay for the corresponding individuals, instead of via payoff matrices. During such a time delay an individual is not able to have new matings. Only after the delay has occurred, an individual (and its offspring) appears on the mating market again. From these assumptions I derive a pair-formation submodel, and a system of delay-differential equations describing the dynamics of the game. By a time-scale argument, I obtain an approximation of this system by means of a much simpler system of ordinary differential equations. Analysis of this simplified system shows that the model can give rise to two non-trivial asymptotically stable equilibrium points: an interior equilibrium where both female strategies and both male strategies are present, and a boundary equilibrium where only one of the female strategies and both male strategies are present. This behaviour is qualitatively different from that of models of the battle of the sexes formulated in the traditional framework of game-dynamic equations. In other words, the addition of a most elementary further assumption about individual life history fundamentally changes the model predictions. These results show that in analysing evolutionary games one should pay careful attention to the specific mechanisms involved in the conflict. In general, I advocate deriving simple models for evolutionary games, starting from more complex, mechanistic building blocks. The wide-spread method of modelling games at a high phenomenological level, through payoff matrices, can be misleading.

摘要

在道金斯性别之战的各种动态模型中,收益矩阵是构建博弈动态模型的基本要素。在此,我从机制角度对性别之战进行建模,通过为相应个体引入时间延迟来体现养育后代和进行长时间求偶的成本,而非借助收益矩阵。在这样的时间延迟期间,个体无法进行新的交配。只有在延迟发生之后,个体(及其后代)才会再次出现在交配市场上。基于这些假设,我推导出一个配对形成子模型以及一个描述博弈动态的延迟微分方程组。通过时间尺度分析,我借助一个简单得多的常微分方程组得到了该系统的近似。对这个简化系统的分析表明,该模型能够产生两个非平凡的渐近稳定平衡点:一个内部平衡点,此时雌性策略和雄性策略都存在;另一个边界平衡点,此时仅存在一种雌性策略和两种雄性策略。这种行为在性质上不同于传统博弈动态方程框架下制定的性别之战模型。换句话说,关于个体生活史的一个最基本的额外假设的加入从根本上改变了模型预测。这些结果表明,在分析进化博弈时,应该仔细关注冲突中涉及的具体机制。总体而言,我主张从更复杂的机制构建模块出发,为进化博弈推导简单模型。通过收益矩阵在高现象学层面上对博弈进行建模的广泛方法可能会产生误导。

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