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灵长类动物注视扫视过程中的三维眼头协调。

Three-dimensional eye-head coordination during gaze saccades in the primate.

作者信息

Crawford J D, Ceylan M Z, Klier E M, Guitton D

机构信息

Centre for Vision Research and Departments of Psychology and Biology, York University, Toronto, Ontario M3J 1P3.

出版信息

J Neurophysiol. 1999 Apr;81(4):1760-82. doi: 10.1152/jn.1999.81.4.1760.

DOI:10.1152/jn.1999.81.4.1760
PMID:10200211
Abstract

The purpose of this investigation was to describe the neural constraints on three-dimensional (3-D) orientations of the eye in space (Es), head in space (Hs), and eye in head (Eh) during visual fixations in the monkey and the control strategies used to implement these constraints during head-free gaze saccades. Dual scleral search coil signals were used to compute 3-D orientation quaternions, two-dimensional (2-D) direction vectors, and 3-D angular velocity vectors for both the eye and head in three monkeys during the following visual tasks: radial to/from center, repetitive horizontal, nonrepetitive oblique, random (wide 2-D range), and random with pin-hole goggles. Although 2-D gaze direction (of Es) was controlled more tightly than the contributing 2-D Hs and Eh components, the torsional standard deviation of Es was greater (mean 3.55 degrees ) than Hs (3.10 degrees ), which in turn was greater than Eh (1.87 degrees ) during random fixations. Thus the 3-D Es range appeared to be the byproduct of Hs and Eh constraints, resulting in a pseudoplanar Es range that was twisted (in orthogonal coordinates) like the zero torsion range of Fick coordinates. The Hs fixation range was similarly Fick-like, whereas the Eh fixation range was quasiplanar. The latter Eh range was maintained through exquisite saccade/slow phase coordination, i.e., during each head movement, multiple anticipatory saccades drove the eye torsionally out of the planar range such that subsequent slow phases drove the eye back toward the fixation range. The Fick-like Hs constraint was maintained by the following strategies: first, during purely vertical/horizontal movements, the head rotated about constantly oriented axes that closely resembled physical Fick gimbals, i.e., about head-fixed horizontal axes and space-fixed vertical axes, respectively (although in 1 animal, the latter constraint was relaxed during repetitive horizontal movements, allowing for trajectory optimization). However, during large oblique movements, head orientation made transient but dramatic departures from the zero-torsion Fick surface, taking the shortest path between two torsionally eccentric fixation points on the surface. Moreover, in the pin-hole goggle task, the head-orientation range flattened significantly, suggesting a task-dependent default strategy similar to Listing's law. These and previous observations suggest two quasi-independent brain stem circuits: an oculomotor 2-D to 3-D transformation that coordinates anticipatory saccades with slow phases to uphold Listing's law, and a flexible "Fick operator" that selects head motor error; both nested within a dynamic gaze feedback loop.

摘要

本研究的目的是描述猴子在视觉注视过程中,眼睛在空间(Es)、头部在空间(Hs)以及眼睛在头部(Eh)的三维(3-D)方向上的神经约束,以及在无头部注视扫视过程中用于实现这些约束的控制策略。在三只猴子执行以下视觉任务时,使用双巩膜搜索线圈信号来计算眼睛和头部的三维方向四元数、二维(2-D)方向向量以及三维角速度向量:径向向心/离心、重复水平、非重复倾斜、随机(宽二维范围)以及佩戴针孔护目镜的随机任务。尽管(Es的)二维注视方向比构成它的二维Hs和Eh分量控制得更严格,但在随机注视过程中,Es的扭转标准差(平均3.55度)大于Hs(3.10度),而Hs又大于Eh(1.87度)。因此,三维Es范围似乎是Hs和Eh约束的副产品,导致一个伪平面的Es范围,在正交坐标中像Fick坐标的零扭转范围一样扭曲。Hs的注视范围类似Fick型,而Eh的注视范围是准平面的。后者的Eh范围通过精确的扫视/慢相协调得以维持,即在每次头部运动期间,多个预期扫视将眼睛扭转出平面范围,使得随后的慢相将眼睛带回注视范围。类似Fick型的Hs约束通过以下策略维持:首先,在纯粹的垂直/水平运动期间,头部围绕恒定定向的轴旋转,这些轴与物理Fick万向节非常相似,即分别围绕头部固定的水平轴和空间固定的垂直轴(尽管在1只动物中,在重复水平运动期间后一种约束有所放松,以优化轨迹)。然而,在大的倾斜运动期间,头部方向会暂时但显著地偏离零扭转Fick表面,取该表面上两个扭转偏心注视点之间的最短路径。此外,在针孔护目镜任务中,头部方向范围显著变平,表明存在一种类似于Listing定律的任务依赖默认策略。这些以及先前的观察结果表明存在两个准独立的脑干回路:一个将二维眼动转换为三维的回路,它协调预期扫视与慢相以维持Listing定律,以及一个灵活的“Fick算子”,它选择头部运动误差;两者都嵌套在一个动态注视反馈回路中。

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