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虚拟现实柔性膀胱镜检查:一项验证性研究。

Virtual reality flexible cystoscopy: a validation study.

作者信息

Shah J, Darzi A

机构信息

Academic Surgical Unit, Imperial College of Science, Technology and Medicine, St. Mary's Hospital, London, UK.

出版信息

BJU Int. 2002 Dec;90(9):828-32. doi: 10.1046/j.1464-410x.2002.03090.x.

Abstract

OBJECTIVES

To validate a flexible cystoscopy simulator by determining if it could differentiate between expert and novice cystoscopists.

SUBJECTS AND METHODS

Seventeen subjects (10 novices with no previous endoscopic experience and seven urologists who had all carried out > 1000 flexible cystoscopies each) were asked to undertake a flexible cystoscopy task on the URO Mentor (Simbionix, Israel) virtual reality (VR) machine. In the task used the bladder mucosa has 10 flags (numbered 1-10) at key positions in the bladder; by visualizing each of the 10 flags and photographing them the subject will have indirectly visualized the entire mucosa. Subjects were asked to carry out the task 10 times, to allow their rate of acquisition of skill to be assessed. The total time taken for the task and the number of flags visualized were used as measures of performance.

RESULTS

The experienced urologists were significantly better at flexible cystoscopy than the medical students on the first trial for the mean number of flags seen (9.57 vs 8.0, P = 0.01) and the mean time to complete the task (2.33 vs 4.89 min, P = 0.03). At the 10th trial there was still a significant difference for the time taken, between the medical students and the urologists (2.33 vs 0.81 min, P = 0.01) but not for the number of flags seen (9.2 vs 9.6, P = 0.46). The medical students improved between the first and the 10th attempt, being significantly quicker for trial 10 than trial 1 (P = 0.005). However, although the medical students appeared to see more flags (8.0 vs 9.2) this was not significant (P = 0.05). The urologists did not differ in the number of flags visualized between the first and 10th trial, although they were significantly quicker in completing the task (P = 0.02). The urologists were significantly faster in trial 2 than trial 1, but no faster thereafter (P = 0.04).

CONCLUSIONS

Using the URO Mentor simulator, it was possible to assess the level of experience of flexible cystoscopy, and therefore the system has construct validity. As in the real situation there is a period of learning during which the subject becomes familiar with the computer/machine/human interface, the task and the handling of the instruments. These results support the view that there is a role for VR simulators in urological training.

摘要

目的

通过确定一款柔性膀胱镜模拟器能否区分专家和新手膀胱镜检查医师,来验证该模拟器。

受试者与方法

17名受试者(10名无内镜经验的新手和7名每位都已进行过超过1000次柔性膀胱镜检查的泌尿科医师)被要求在URO Mentor(以色列Simbionix公司)虚拟现实(VR)机器上执行一项柔性膀胱镜检查任务。在该任务中,膀胱黏膜在膀胱的关键位置有10面旗帜(编号为1 - 10);通过观察并拍摄这10面旗帜中的每一面,受试者将间接观察到整个黏膜。要求受试者执行该任务10次,以便评估他们的技能习得速度。完成任务所用的总时间和观察到的旗帜数量用作表现指标。

结果

在首次试验中,经验丰富的泌尿科医师在柔性膀胱镜检查方面明显优于医学生,观察到的旗帜平均数(9.57对8.0,P = 0.01)以及完成任务的平均时间(2.33对4.89分钟,P = 0.03)均如此。在第10次试验时,医学生和泌尿科医师在完成任务所用时间上仍存在显著差异(2.33对0.81分钟,P = 0.01),但在观察到的旗帜数量上无显著差异(9.2对9.6,P = 0.46)。医学生在第一次和第十次尝试之间有所进步,第10次试验比第1次试验明显更快(P = 0.005)。然而,尽管医学生似乎观察到了更多旗帜(8.0对9.2),但这并不显著(P = 0.05)。泌尿科医师在第一次和第十次试验中观察到的旗帜数量没有差异,尽管他们在完成任务方面明显更快(P = 0.02)。泌尿科医师在第2次试验中比第1次试验明显更快,但此后没有更快(P = 0.04)。

结论

使用URO Mentor模拟器,可以评估柔性膀胱镜检查的经验水平,因此该系统具有结构效度。正如在实际情况中一样,存在一个学习阶段,在此期间受试者会熟悉计算机/机器/人机界面、任务以及器械的操作。这些结果支持了VR模拟器在泌尿外科培训中具有作用这一观点。

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