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基于计算机的结肠镜检查模拟器的验证

Validation of a computer-based colonoscopy simulator.

作者信息

Sedlack Robert E, Kolars Joseph C

机构信息

Division of Gastroenterology and Hepatology, Mayo Clinic, Rochester, Minnesota, USA.

出版信息

Gastrointest Endosc. 2003 Feb;57(2):214-8. doi: 10.1067/mge.2003.81.

Abstract

BACKGROUND

The computer-based colonoscopy simulator is intended to provide a realistic colonoscopic experience and feedback to operators regarding procedure skills. Advocates hope that computer-based colonoscopy simulators will enhance the mastery of colonoscopy by trainees. Before this hypothesis can be tested, the claims made for a simulator must be validated. The aims of this study were to answer the following: Does a computer-based colonoscopy simulator provide a "realistic" experience? Do computer-based colonoscopy simulators' performance parameters differentiate varying levels of experience?

METHODS

Ten staff gastroenterologists, 6 gastroenterology fellows, and 6 residents each performed 2 computer-based colonoscopy simulator colonoscopies and performance parameters were recorded. Staff colonoscopists then completed a 6-item survey grading the "realism" of the simulation and procedure difficulty. Survey responses and performance scores were compared with the Wilcoxon rank-sum test.

RESULTS

Faculty found the computer-based colonoscopy simulator experience to be realistic despite the "cases" being markedly easier than actual colonoscopy. The computer-based colonoscopy simulator distinguishes subjects according to endoscopic experience with 3 of its measured parameters (total procedure time, insertion time, time in "red-out"). No significant difference in the ability to distinguish among user types was found for the other 10 computer-based colonoscopy simulator measurements for which data were analyzable.

CONCLUSION

The computer-based colonoscopy simulator provides a favorable degree of virtual realism with regard to visual simulation and colonoscope mechanics, although the "cases" were regarded as considerably easier than actual colonoscopy. The computer-based colonoscopy simulator has only limited capability for distinguishing varying levels of competence at actual colonoscopy. These findings suggest that a study to determine the role of computer-based colonoscopy simulators in the curriculum of trainees is warranted.

摘要

背景

基于计算机的结肠镜检查模拟器旨在为操作者提供逼真的结肠镜检查体验及操作技能反馈。支持者希望基于计算机的结肠镜检查模拟器能提高学员对结肠镜检查的掌握程度。在验证这一假设之前,必须先对模拟器的相关说法进行验证。本研究的目的是回答以下问题:基于计算机的结肠镜检查模拟器能否提供“逼真”的体验?基于计算机的结肠镜检查模拟器的性能参数能否区分不同水平的经验?

方法

10名消化内科 staff 医生、6名消化内科住院医师和6名住院医生分别进行了2次基于计算机的结肠镜检查模拟器结肠镜检查,并记录性能参数。消化内科 staff 医生随后完成了一项6项调查,对模拟的“逼真度”和操作难度进行评分。调查结果和性能得分通过Wilcoxon秩和检验进行比较。

结果

尽管“病例”明显比实际结肠镜检查容易,但教员认为基于计算机的结肠镜检查模拟器体验是逼真的。基于计算机的结肠镜检查模拟器通过其测量的3个参数(总操作时间、插入时间、“红灯”时间)根据内镜经验区分受试者。对于其他10项可分析数据的基于计算机的结肠镜检查模拟器测量,在区分用户类型的能力方面未发现显著差异。

结论

基于计算机的结肠镜检查模拟器在视觉模拟和结肠镜机械方面提供了较好程度的虚拟逼真度,尽管“病例”被认为比实际结肠镜检查容易得多。基于计算机的结肠镜检查模拟器在区分实际结肠镜检查不同水平的能力方面有限。这些发现表明,有必要进行一项研究来确定基于计算机的结肠镜检查模拟器在学员课程中的作用。

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